Make audio sliders use gain not volume (#21984)
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@@ -75,7 +75,7 @@ public sealed partial class ContentAudioSystem
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private void AmbienceCVarChanged(float obj)
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{
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_volumeSlider = obj;
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_volumeSlider = SharedAudioSystem.GainToVolume(obj);
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if (_ambientMusicStream != null && _musicProto != null)
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{
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