Make audio sliders use gain not volume (#21984)
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@@ -67,28 +67,19 @@ namespace Content.Shared.CCVar
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/// Ambience volume.
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/// </summary>
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public static readonly CVarDef<float> AmbienceVolume =
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CVarDef.Create("ambience.volume", 0.0f, CVar.ARCHIVE | CVar.CLIENTONLY);
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public const float MasterMultiplier = 2f;
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// Midi is on engine so deal
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public const float MidiMultiplier = 3f;
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public const float AmbienceMultiplier = 2f;
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CVarDef.Create("ambience.volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
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/// <summary>
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/// Ambience music volume.
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/// </summary>
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public static readonly CVarDef<float> AmbientMusicVolume =
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CVarDef.Create("ambience.music_volume", 0.0f, CVar.ARCHIVE | CVar.CLIENTONLY);
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public const float AmbientMusicMultiplier = 2f;
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CVarDef.Create("ambience.music_volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
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/// <summary>
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/// Lobby / round end music volume.
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/// </summary>
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public static readonly CVarDef<float> LobbyMusicVolume =
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CVarDef.Create("ambience.lobby_music_volume", 0.0f, CVar.ARCHIVE | CVar.CLIENTONLY);
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CVarDef.Create("ambience.lobby_music_volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
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/*
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* Status
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