Make audio sliders use gain not volume (#21984)

This commit is contained in:
metalgearsloth
2023-12-09 14:03:08 +11:00
committed by GitHub
parent bd79fff15f
commit 98d5f9f56b
6 changed files with 37 additions and 49 deletions

View File

@@ -67,28 +67,19 @@ namespace Content.Shared.CCVar
/// Ambience volume.
/// </summary>
public static readonly CVarDef<float> AmbienceVolume =
CVarDef.Create("ambience.volume", 0.0f, CVar.ARCHIVE | CVar.CLIENTONLY);
public const float MasterMultiplier = 2f;
// Midi is on engine so deal
public const float MidiMultiplier = 3f;
public const float AmbienceMultiplier = 2f;
CVarDef.Create("ambience.volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
/// <summary>
/// Ambience music volume.
/// </summary>
public static readonly CVarDef<float> AmbientMusicVolume =
CVarDef.Create("ambience.music_volume", 0.0f, CVar.ARCHIVE | CVar.CLIENTONLY);
public const float AmbientMusicMultiplier = 2f;
CVarDef.Create("ambience.music_volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
/// <summary>
/// Lobby / round end music volume.
/// </summary>
public static readonly CVarDef<float> LobbyMusicVolume =
CVarDef.Create("ambience.lobby_music_volume", 0.0f, CVar.ARCHIVE | CVar.CLIENTONLY);
CVarDef.Create("ambience.lobby_music_volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
/*
* Status