Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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@@ -4,6 +4,7 @@ using Content.Server.Construction.Components;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Components;
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using Content.Shared.Construction.EntitySystems;
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using Content.Shared.Construction.Steps;
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using Content.Shared.DoAfter;
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@@ -39,6 +40,7 @@ namespace Content.Server.Construction
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new []{typeof(AnchorableSystem)},
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new []{typeof(EncryptionKeySystem)});
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SubscribeLocalEvent<ConstructionComponent, OnTemperatureChangeEvent>(EnqueueEvent);
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SubscribeLocalEvent<ConstructionComponent, PartAssemblyPartInsertedEvent>(EnqueueEvent);
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}
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/// <summary>
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@@ -388,6 +390,16 @@ namespace Content.Server.Construction
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}
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case PartAssemblyConstructionGraphStep partAssemblyStep:
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{
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if (ev is not PartAssemblyPartInsertedEvent)
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break;
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if (partAssemblyStep.Condition(uid, EntityManager))
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return HandleResult.True;
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return HandleResult.False;
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}
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#endregion
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// --- CONSTRUCTION STEP EVENT HANDLING FINISH ---
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