Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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@@ -86,6 +86,9 @@ public sealed class HealingSystem : EntitySystem
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// Re-verify that we can heal the damage.
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_stacks.Use(args.Used.Value, 1);
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if (_stacks.GetCount(args.Used.Value) <= 0)
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dontRepeat = true;
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if (uid != args.User)
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{
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_adminLogger.Add(LogType.Healed,
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@@ -166,11 +169,8 @@ public sealed class HealingSystem : EntitySystem
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return false;
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}
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if (component.HealingBeginSound != null)
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{
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_audio.PlayPvs(component.HealingBeginSound, uid,
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_audio.PlayPvs(component.HealingBeginSound, uid,
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AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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}
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var isNotSelf = user != target;
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