Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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79
Content.Server/Silicons/Borgs/BorgSystem.MMI.cs
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79
Content.Server/Silicons/Borgs/BorgSystem.MMI.cs
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using Content.Server.Mind.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Silicons.Borgs.Components;
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using Robust.Shared.Containers;
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namespace Content.Server.Silicons.Borgs;
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/// <inheritdoc/>
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public sealed partial class BorgSystem
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{
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public void InitializeMMI()
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{
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SubscribeLocalEvent<MMIComponent, ComponentInit>(OnMMIInit);
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SubscribeLocalEvent<MMIComponent, EntInsertedIntoContainerMessage>(OnMMIEntityInserted);
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SubscribeLocalEvent<MMIComponent, MindAddedMessage>(OnMMIMindAdded);
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SubscribeLocalEvent<MMIComponent, MindRemovedMessage>(OnMMIMindRemoved);
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SubscribeLocalEvent<MMILinkedComponent, MindAddedMessage>(OnMMILinkedMindAdded);
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SubscribeLocalEvent<MMILinkedComponent, EntGotRemovedFromContainerMessage>(OnMMILinkedRemoved);
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}
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private void OnMMIInit(EntityUid uid, MMIComponent component, ComponentInit args)
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{
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if (!TryComp<ItemSlotsComponent>(uid, out var itemSlots))
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return;
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if (ItemSlots.TryGetSlot(uid, component.BrainSlotId, out var slot, itemSlots))
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component.BrainSlot = slot;
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else
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ItemSlots.AddItemSlot(uid, component.BrainSlotId, component.BrainSlot, itemSlots);
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}
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private void OnMMIEntityInserted(EntityUid uid, MMIComponent component, EntInsertedIntoContainerMessage args)
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{
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if (args.Container.ID != component.BrainSlotId)
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return;
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var ent = args.Entity;
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var linked = EnsureComp<MMILinkedComponent>(ent);
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linked.LinkedMMI = uid;
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if (_mind.TryGetMind(ent, out var mind))
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_mind.TransferTo(mind, uid, true);
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_appearance.SetData(uid, MMIVisuals.BrainPresent, true);
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}
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private void OnMMIMindAdded(EntityUid uid, MMIComponent component, MindAddedMessage args)
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{
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_appearance.SetData(uid, MMIVisuals.HasMind, true);
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}
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private void OnMMIMindRemoved(EntityUid uid, MMIComponent component, MindRemovedMessage args)
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{
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_appearance.SetData(uid, MMIVisuals.HasMind, false);
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}
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private void OnMMILinkedMindAdded(EntityUid uid, MMILinkedComponent component, MindAddedMessage args)
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{
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if (!_mind.TryGetMind(uid, out var mind) || component.LinkedMMI == null)
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return;
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_mind.TransferTo(mind, component.LinkedMMI, true);
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}
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private void OnMMILinkedRemoved(EntityUid uid, MMILinkedComponent component, EntGotRemovedFromContainerMessage args)
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{
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if (Terminating(uid))
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return;
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if (component.LinkedMMI is not { } linked)
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return;
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RemComp(uid, component);
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if (_mind.TryGetMind(linked, out var mind))
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_mind.TransferTo(mind, uid, true);
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_appearance.SetData(linked, MMIVisuals.BrainPresent, false);
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}
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}
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