Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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using Content.Shared.Construction.Components;
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using Content.Shared.Examine;
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using JetBrains.Annotations;
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namespace Content.Shared.Construction.Steps;
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[DataDefinition]
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public sealed class PartAssemblyConstructionGraphStep : ConstructionGraphStep
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{
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/// <summary>
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/// A valid ID on <see cref="PartAssemblyComponent"/>'s dictionary of strings to part lists.
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/// </summary>
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[DataField("assemblyId")]
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public string AssemblyId = string.Empty;
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/// <summary>
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/// A localization string used for
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/// </summary>
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[DataField("guideString")]
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public string GuideString = "construction-guide-condition-part-assembly";
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public bool Condition(EntityUid uid, IEntityManager entityManager)
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{
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return entityManager.System<PartAssemblySystem>().IsAssemblyFinished(uid, AssemblyId);
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}
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public override void DoExamine(ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString(GuideString));
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}
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public override ConstructionGuideEntry GenerateGuideEntry()
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{
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return new ConstructionGuideEntry
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{
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Localization = GuideString,
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};
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}
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}
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