* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
This commit is contained in:
Nemanja
2023-08-12 17:39:58 -04:00
committed by GitHub
parent ac4f496535
commit 98fa00a21f
314 changed files with 7094 additions and 484 deletions

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namespace Content.Shared.Silicons.Laws.Components;
/// <summary>
/// This is used for an entity that grants a special "obey" law when emagge.d
/// </summary>
[RegisterComponent]
public sealed class EmagSiliconLawComponent : Component
{
/// <summary>
/// The name of the person who emagged this law provider.
/// </summary>
[DataField("ownerName")]
public string? OwnerName;
}

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using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Silicons.Laws.Components;
/// <summary>
/// This is used for entities which are bound to silicon laws and can view them.
/// </summary>
[RegisterComponent]
public sealed class SiliconLawBoundComponent : Component
{
/// <summary>
/// The sidebar action that toggles the laws screen.
/// </summary>
[DataField("viewLawsAction", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string ViewLawsAction = "ViewLaws";
/// <summary>
/// The action for toggling laws. Stored here so we can remove it later.
/// </summary>
[DataField("providedAction")]
public InstantAction? ProvidedAction;
}
[ByRefEvent]
public record struct GetSiliconLawsEvent(EntityUid Entity)
{
public EntityUid Entity = Entity;
public readonly List<SiliconLaw> Laws = new();
public bool Handled = false;
}
public sealed class ToggleLawsScreenEvent : InstantActionEvent
{
}
[NetSerializable, Serializable]
public enum SiliconLawsUiKey : byte
{
Key
}
[Serializable, NetSerializable]
public sealed class SiliconLawBuiState : BoundUserInterfaceState
{
public List<SiliconLaw> Laws;
public SiliconLawBuiState(List<SiliconLaw> laws)
{
Laws = laws;
}
}

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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Silicons.Laws.Components;
/// <summary>
/// This is used for an entity which grants laws to a <see cref="SiliconLawBoundComponent"/>
/// </summary>
[RegisterComponent]
public sealed class SiliconLawProviderComponent : Component
{
/// <summary>
/// The laws that are provided.
/// </summary>
[DataField("laws", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<SiliconLawPrototype>))]
public List<string> Laws = new();
}