Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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@@ -27,8 +27,8 @@
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- type: Organ
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- type: Input
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context: "ghost"
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- type: InputMover
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- type: Brain
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- type: BlockMovement
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- type: entity
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id: OrganHumanEyes
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@@ -1,9 +1,12 @@
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- type: entity
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id: PartSilicon
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parent: BaseItem
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name: "silicon body part"
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abstract: true
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components:
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- type: Sprite
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sprite: Objects/Specific/Robotics/cyborg_parts.rsi
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- type: Icon
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sprite: Objects/Specific/Robotics/cyborg_parts.rsi
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- type: Damageable
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damageContainer: Inorganic
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- type: BodyPart
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@@ -21,16 +24,11 @@
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Steel: 25
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- type: entity
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id: LeftArmBorg
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name: "left borg arm"
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id: BaseBorgArmLeft
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parent: PartSilicon
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name: left cyborg arm
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abstract: true
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components:
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- type: Sprite
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sprite: Mobs/Silicon/drone.rsi
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state: "l_hand"
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- type: Icon
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sprite: Mobs/Silicon/drone.rsi
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state: "l_hand"
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- type: BodyPart
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partType: Hand
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symmetry: Left
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@@ -40,16 +38,11 @@
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- BorgArm
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- type: entity
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id: RightArmBorg
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name: "right borg arm"
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id: BaseBorgArmRight
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parent: PartSilicon
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name: right cyborg arm
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abstract: true
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components:
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- type: Sprite
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sprite: Mobs/Silicon/drone.rsi
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state: "r_hand"
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- type: Icon
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sprite: Mobs/Silicon/drone.rsi
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state: "r_hand"
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- type: BodyPart
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partType: Hand
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symmetry: Right
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@@ -59,16 +52,11 @@
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- BorgArm
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- type: entity
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id: LeftLegBorg
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name: "left borg leg"
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id: BaseBorgLegLeft
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parent: PartSilicon
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name: left cyborg leg
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abstract: true
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components:
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- type: Sprite
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sprite: Mobs/Silicon/borg.rsi
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state: "l_leg"
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- type: Icon
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sprite: Mobs/Silicon/borg.rsi
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state: "l_leg"
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- type: BodyPart
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partType: Leg
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symmetry: Left
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@@ -76,19 +64,13 @@
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tags:
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- Trash
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- BorgLeg
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- BorgLeftLeg
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- type: entity
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id: RightLegBorg
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name: "right borg leg"
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id: BaseBorgLegRight
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parent: PartSilicon
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name: right cyborg leg
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abstract: true
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components:
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- type: Sprite
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sprite: Mobs/Silicon/borg.rsi
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state: "r_leg"
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- type: Icon
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sprite: Mobs/Silicon/borg.rsi
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state: "r_leg"
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- type: BodyPart
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partType: Leg
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symmetry: Right
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@@ -96,22 +78,28 @@
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tags:
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- Trash
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- BorgLeg
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- BorgRightLeg
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- type: entity
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id: LightHeadBorg
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name: "borg head"
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id: BaseBorgHead
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parent: PartSilicon
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name: cyborg head
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abstract: true
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components:
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- type: Sprite
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sprite: Objects/Specific/Borg/head.rsi
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state: "light_borg_head"
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- type: Icon
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sprite: Objects/Specific/Borg/head.rsi
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state: "light_borg_head"
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- type: BodyPart
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partType: Head
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- type: Tag
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tags:
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- Trash
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- BorgHead
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- type: entity
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id: BaseBorgTorso
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parent: PartSilicon
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name: cyborg torso
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abstract: true
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components:
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- type: BodyPart
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partType: Torso
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- type: Tag
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tags:
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- Trash
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