@@ -2,6 +2,7 @@ using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Server.Administration.Commands;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.Communications;
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@@ -27,6 +28,7 @@ using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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@@ -52,6 +54,7 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Configuration;
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namespace Content.Server.GameTicking.Rules;
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@@ -80,6 +83,8 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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[Dependency] private readonly StoreSystem _store = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly WarDeclaratorSystem _warDeclarator = default!;
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@@ -962,6 +967,10 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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_mind.SetUserId(newMind, session.UserId);
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_roles.MindAddRole(newMind, new NukeopsRoleComponent { PrototypeId = spawnDetails.Role });
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// Automatically de-admin players who are being made nukeops
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if (_cfg.GetCVar(CCVars.AdminDeadminOnJoin) && _adminManager.IsAdmin(session))
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_adminManager.DeAdmin(session);
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_mind.TransferTo(newMind, mob);
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}
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else if (addSpawnPoints)
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