Project File Refactor (#241)

* Project file refactor, content edition

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2019-05-28 00:18:29 +02:00
committed by GitHub
parent 241aa353e9
commit 996b45a04f
14 changed files with 130 additions and 935 deletions

View File

@@ -1,133 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
<ProjectGuid>{26AEEBB3-DDE7-443A-9F43-7BC7F4ACF6B5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Content.Shared</RootNamespace>
<AssemblyName>Content.Shared</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<OutputPath>bin\x86\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<LangVersion>7.2</LangVersion>
<CodeAnalysisRuleSet Condition="'$(ActualOS)' == 'Windows'">MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>portable</DebugType>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<DefineConstants>TRACE;RELEASE</DefineConstants>
<Optimize>true</Optimize>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>portable</DebugType>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<DefineConstants>TRACE;RELEASE</DefineConstants>
<Optimize>true</Optimize>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DefineConstants>TRACE;RELEASE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>portable</DebugType>
<TargetFramework>net472</TargetFramework>
<LangVersion>7.3</LangVersion>
<IsPackable>false</IsPackable>
<Platforms>x64;x86</Platforms>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>../bin/Content.Shared</OutputPath>
</PropertyGroup>
<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets" />
<ItemGroup>
<PackageReference Include="System.ValueTuple" Version="4.5.0" />
<PackageReference Include="YamlDotNet" Version="5.0.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<ProjectReference Include="..\RobustToolbox\Lidgren.Network\Lidgren.Network.csproj" />
<ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj" />
<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Include="Audio\SoundCollectionPrototype.cs" />
<Compile Include="Chat\ChatChannel.cs" />
<Compile Include="Chat\MsgChatMessage.cs" />
<Compile Include="EntryPoint.cs" />
<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs" />
<Compile Include="GameObjects\Components\Doors\SharedDoorComponent.cs" />
<Compile Include="GameObjects\Components\Inventory\EquipmentSlotDefinitions.cs" />
<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />
<Compile Include="GameObjects\Components\Items\ClothingComponentState.cs" />
<Compile Include="GameObjects\Components\Items\ItemComponentState.cs" />
<Compile Include="GameObjects\Components\Markers\SharedSpawnPointComponent.cs" />
<Compile Include="GameObjects\Components\Materials\MaterialComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\SharedCameraRecoilComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerShared.cs" />
<Compile Include="GameObjects\Components\Power\SharedPowerCellComponent.cs" />
<Compile Include="GameObjects\Components\Research\SharedLatheComponent.cs" />
<Compile Include="GameObjects\Components\Research\SharedLatheDatabaseComponent.cs" />
<Compile Include="GameObjects\Components\Research\SharedMaterialStorageComponent.cs" />
<Compile Include="GameObjects\Components\Sound\SharedSoundComponent.cs" />
<Compile Include="GameObjects\Components\Storage\SharedStorageComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\SharedBallisticMagazineComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\SharedBallisticMagazineWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\SharedRangedWeaponComponent.cs" />
<Compile Include="GameObjects\ContentNetIDs.cs" />
<Compile Include="GameObjects\EntitySystemMessages\ExamineSystemMessages.cs" />
<Compile Include="GameObjects\EntitySystemMessages\VerbSystemMessages.cs" />
<Compile Include="GameObjects\Messages\Mob\HealthHud.cs" />
<Compile Include="GameObjects\PhysicalConstants.cs" />
<Compile Include="Interfaces\ISharedNotifyManager.cs" />
<Compile Include="GameObjects\Verb.cs" />
<Compile Include="Maps\ContentTileDefinition.cs" />
<Compile Include="Materials\Material.cs" />
<Compile Include="Physics\CollisionGroup.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GameObjects\Components\Items\SharedHandsComponent.cs" />
<Compile Include="GameObjects\Components\Power\SharedPowerDebugTool.cs" />
<Compile Include="Maths\PhysicalConstants.cs" />
<Compile Include="GameObjects\Components\Mobs\SharedSpeciesComponent.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<Compile Include="Input\ContentKeyFunctions.cs" />
<Compile Include="Research\LatheRecipePrototype.cs" />
<Compile Include="SharedGameTicker.cs" />
<Compile Include="SharedNotifyManager.cs" />
<Compile Include="Utility\ContentHelpers.cs" />
<Compile Include="GameObjects\Components\Power\SharedSmesComponent.cs" />
<Compile Include="GameObjects\Components\Power\SharedApcComponent.cs" />
<Compile Include="GameObjects\Components\Construction\SharedConstructorComponent.cs" />
<Compile Include="Construction\ConstructionPrototype.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\RobustToolbox\Lidgren.Network\Lidgren.Network.csproj">
<Project>{D63D377C-242B-4FC5-8337-35CB87E6C537}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj">
<Project>{93f23a82-00c5-4572-964e-e7c9457726d4}</Project>
<Name>Robust.Shared.Maths</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj">
<Project>{0529f740-0000-0000-0000-000000000000}</Project>
<Name>Robust.Shared</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
</Project>

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@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Content.Shared")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Content.Shared")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("26aeebb3-dde7-443a-9f43-7bc7f4acf6b5")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -1,65 +0,0 @@
using SS14.Shared.Prototypes;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Research
{
[Prototype("latheRecipe")]
public class LatheRecipePrototype : IPrototype, IIndexedPrototype
{
private string _name;
private string _id;
private SpriteSpecifier _icon;
private string _description;
private string _result;
private bool _hacked;
private string _latheType;
public string ID => _id;
/// <summary>
/// Name displayed in the lathe GUI.
/// </summary>
public string Name => _name;
/// <summary>
/// Short description displayed in the lathe GUI.
/// </summary>
public string Description => _description;
/// <summary>
/// Texture path used in the lathe GUI.
/// </summary>
public SpriteSpecifier Icon => _icon;
/// <summary>
/// The prototype name of the resulting entity when the recipe is printed.
/// </summary>
public string Result => _result;
/// <summary>
/// Whether the lathe should be hacked to unlock this recipe.
/// </summary>
public bool Hacked => _hacked;
/// <summary>
/// The type of lathe that'll print this recipe.
/// TODO: Replace with an enum before merging, henk!
/// </summary>
public string LatheType => _latheType;
public void LoadFrom(YamlMappingNode mapping)
{
var serializer = YamlObjectSerializer.NewReader(mapping);
_name = serializer.ReadDataField<string>("name");
serializer.DataField(ref _id, "id", string.Empty);
serializer.DataField(ref _description, "description", string.Empty);
serializer.DataField(ref _icon, "icon", SpriteSpecifier.Invalid);
serializer.DataField(ref _result, "result", null);
serializer.DataField(ref _hacked, "hacked", false);
serializer.DataField(ref _latheType, "lathetype", "default");
}
}
}