Add inflatable door (#6393)

Co-authored-by: fishfish458 <fishfish458>
This commit is contained in:
Fishfish458
2022-02-08 15:54:14 -06:00
committed by GitHub
parent 91a9d474c6
commit 997a500fc3
25 changed files with 375 additions and 67 deletions

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@@ -0,0 +1 @@
disassemble-system-verb-disassemble = Disassemble

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@@ -171,3 +171,20 @@
- type: Storage
capacity: 30
size: 30
- type: entity
name: inflatable wall box
parent: BoxCardboard
id: BoxInflatable
description: Inflatable walls are not to be used as floatation devices.
components:
- type: StorageFill
contents:
- id: InflatableWallStack
amount: 2
- id: InflatableDoorStack
amount: 2
- type: Sprite
layers:
- state: box
- state: writing

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@@ -81,6 +81,4 @@
components:
- type: StorageFill
contents:
- id: InflatableWallStack
amount: 3
- id: BoxInflatable

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@@ -8,4 +8,5 @@
Multitool: 4
PowerCellSmallHigh: 5
ClothingHandsGlovesColorYellow: 6
InflatableWallStack1: 24
InflatableDoorStack1: 8

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@@ -32,7 +32,7 @@
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: DisassembleOnActivate
- type: DisassembleOnAltVerb
prototype: InflatableWallStack1
doAfter: 3
- type: Airtight
@@ -40,3 +40,47 @@
anchored: true
placement:
mode: SnapgridCenter
- type: entity
id: InflatableDoor
name: inflatable door
parent: BaseMaterialDoor
description: An inflated membrane. Activate to deflate. Now with a door. Do not puncture.
components:
- type: Clickable
- type: InteractionOutline
- type: Sprite
sprite: Objects/Misc/inflatable_door.rsi
state: closed
- type: Physics
bodyType: Static
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeAabb
bounds: "-0.5,-0.5,0.5,0.5"
mass: 15
layer:
- Impassable
- MobImpassable
- VaultImpassable
- SmallImpassable
- type: Door
openSound:
path: /Audio/Misc/zip.ogg
closeSound:
path: /Audio/Misc/zip.ogg
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Inflatable
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 20
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: DisassembleOnAltVerb
prototype: InflatableDoorStack1
doAfter: 3

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@@ -7,6 +7,8 @@
components:
- type: Stack
stackType: InflatableWall
count: 10
max: 10
- type: Sprite
sprite: Objects/Misc/inflatable_wall.rsi
state: item_wall
@@ -27,6 +29,30 @@
# - coillv-20
# - coillv-30
- type: entity
id: InflatableDoorStack
parent: BaseItem
name: inflatable door
description: A folded membrane which rapidly expands into a large cubical shape on activation.
suffix: Full
components:
- type: Stack
stackType: InflatableDoor
count: 4
max: 4
- type: Sprite
sprite: Objects/Misc/inflatable_door.rsi
state: item_door
netsync: false
- type: Item
sprite: Objects/Misc/inflatable_door.rsi
size: 5
- type: SpawnAfterInteract
prototype: InflatableDoor
doAfter: 1
removeOnInteract: true
- type: Clickable
- type: entity
parent: InflatableWallStack
id: InflatableWallStack1
@@ -37,4 +63,16 @@
- type: Item
size: 5
- type: Stack
count: 1
count: 1
- type: entity
parent: InflatableDoorStack
id: InflatableDoorStack1
suffix: 1
components:
- type: Sprite
state: item_door
- type: Item
size: 5
- type: Stack
count: 1

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@@ -0,0 +1,66 @@
- type: entity
id: BaseMaterialDoor
parent: BaseStructure
name: door
abstract: true
description: A door, where will it lead?
components:
- type: Sprite
netsync: false
sprite: Structures/Doors/MineralDoors/wood_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- type: Physics
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeAabb
bounds: "-0.49,-0.49,0.49,0.49"
mass: 100
mask:
- MobImpassable
layer:
- Opaque
- Impassable
- MobImpassable
- VaultImpassable
- SmallImpassable
- type: Door
bumpOpen: false
clickOpen: true
weldable: false
closeTimeOne: 0.2
closeTimeTwo: 0.6
openTimeOne: 0.6
openTimeTwo: 0.2
openSound:
path: /Audio/Effects/door_open.ogg
closeSound:
path: /Audio/Effects/door_close.ogg
- type: Appearance
visuals:
- type: AirlockVisualizer
simpleVisuals: true
animationTime: 1.2
- type: Airtight
fixVacuum: true
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Wood
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: IconSmooth
key: walls
mode: NoSprite
- type: entity
id: WoodDoor
name: wooden door
parent: BaseMaterialDoor

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@@ -2,3 +2,8 @@
id: InflatableWall
name: inflatable wall
spawn: InflatableWallStack1
- type: stack
id: InflatableDoor
name: inflatable door
spawn: InflatableDoorStack1

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@@ -0,0 +1,60 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/commit/eb0d3b2552537b2be044c6bf42e5c65268ee0e56#diff-5275f19fb0944c478cdc6b46be5312df20b6c6e82d0d21114a452c3689fb6fb3 | item_door by ShadowCommander slightly modified by Fishfish458",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "closed",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "closing",
"directions": 1,
"delays": [
[
0.2,
0.2,
0.2,
0.2,
0.2,
0.2
]
]
},
{
"name": "open",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "opening",
"directions": 1,
"delays": [
[
0.2,
0.2,
0.2,
0.2,
0.2,
0.2
]
]
},
{
"name": "item_door"
}
]
}

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@@ -0,0 +1,57 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from Tgstation https://github.com/tgstation/tgstation/commit/a5eaa18d2192ef9dd7c8d5b8f4ff22bcf304cdd1#diff-4713a9070dd0da77d2f0932685db4d445073695edb05bb49ff96240cbe355036",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "closed",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "closing",
"directions": 1,
"delays": [
[
0.2,
0.2,
0.2,
0.2,
0.2,
0.2
]
]
},
{
"name": "open",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "opening",
"directions": 1,
"delays": [
[
0.2,
0.2,
0.2,
0.2,
0.2,
0.2
]
]
}
]
}

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