Remove lights compref (#19531)
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@@ -8,6 +8,8 @@ using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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using Robust.Shared.Graphics;
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using Robust.Shared.Graphics.RSI;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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@@ -79,7 +81,7 @@ namespace Content.Client.Atmos.Overlays
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if (!rsi.TryGetState(stateId, out var state)) continue;
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_frames[i] = state.GetFrames(RSI.State.Direction.South);
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_frames[i] = state.GetFrames(RsiDirection.South);
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_frameDelays[i] = state.GetDelays();
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_frameCounter[i] = 0;
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break;
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@@ -97,7 +99,7 @@ namespace Content.Client.Atmos.Overlays
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if (!fire.TryGetState((i + 1).ToString(), out var state))
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throw new ArgumentOutOfRangeException($"Fire RSI doesn't have state \"{i}\"!");
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_fireFrames[i] = state.GetFrames(RSI.State.Direction.South);
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_fireFrames[i] = state.GetFrames(RsiDirection.South);
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_fireFrameDelays[i] = state.GetDelays();
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_fireFrameCounter[i] = 0;
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}
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