Remove lights compref (#19531)
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@@ -20,6 +20,7 @@ using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Graphics.RSI;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Timing;
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@@ -748,7 +749,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (entIcon != null)
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{
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_dragShadow.Texture = EntityManager.GetComponent<SpriteComponent>(entIcon.Value).Icon?
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.GetFrame(RSI.State.Direction.South, 0);
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.GetFrame(RsiDirection.South, 0);
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}
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else if (action.Icon != null)
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{
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@@ -9,11 +9,13 @@ using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Robust.Shared.Graphics;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using static Robust.Client.UserInterface.Controls.TextureRect;
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using Direction = Robust.Shared.Maths.Direction;
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namespace Content.Client.UserInterface.Systems.Actions.Controls;
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