Remove lights compref (#19531)
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@@ -7,6 +7,8 @@ using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.Utility;
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using Robust.Shared.Enums;
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using Robust.Shared.Graphics;
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using Robust.Shared.Graphics.RSI;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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@@ -131,7 +133,7 @@ public sealed class WeatherOverlay : Overlay
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case SpriteSpecifier.Rsi rsi:
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var rsiActual = _cache.GetResource<RSIResource>(rsi.RsiPath).RSI;
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rsiActual.TryGetState(rsi.RsiState, out var state);
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var frames = state!.GetFrames(RSI.State.Direction.South);
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var frames = state!.GetFrames(RsiDirection.South);
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var delays = state.GetDelays();
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var totalDelay = delays.Sum();
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var time = curTime.TotalSeconds % totalDelay;
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