Improve autolathe & protolathe visuals.

Used correct Eris autolathe sprite.
Gave them an unlit layer.
This commit is contained in:
Pieter-Jan Briers
2019-10-14 09:57:57 +02:00
parent f3f05b0396
commit 9a38577a18
23 changed files with 612 additions and 12 deletions

View File

@@ -12,7 +12,7 @@
interfaces:
- key: enum.LatheUiKey.Key
type: LatheBoundUserInterface
- type: PowerDevice
- type: entity
parent: BaseLathe
@@ -21,10 +21,14 @@
components:
- type: Sprite
sprite: Buildings/autolathe.rsi
state: idle
layers:
- state: autolathe
- state: autolathe_unlit
shader: unshaded
map: ["enum.PowerDeviceVisualLayers.Powered"]
- type: Icon
sprite: Buildings/autolathe.rsi
state: idle
state: autolathe
- type: Collidable
shapes:
- !type:PhysShapeAabb
@@ -49,6 +53,9 @@
- CableStack
- Crowbar
- Multitool
- type: Appearance
visuals:
- type: PowerDeviceVisualizer2D
- type: entity
parent: BaseLathe
@@ -57,7 +64,11 @@
components:
- type: Sprite
sprite: Buildings/research.rsi
state: protolathe
layers:
- state: protolathe
- state: protolathe_unlit
shader: unshaded
map: ["enum.PowerDeviceVisualLayers.Powered"]
- type: Icon
sprite: Buildings/research.rsi
state: protolathe
@@ -91,3 +102,6 @@
type: LatheBoundUserInterface
- key: enum.ResearchClientUiKey.Key
type: ResearchClientBoundUserInterface
- type: Appearance
visuals:
- type: PowerDeviceVisualizer2D