Hotbar Improvements + Item Action Integration Test (#2749)

* my IDE keeps wanting to change this so....

* Add item actions integration test, fix bug where empty item action
dict was left in SharedActionsComponent state

* bigger hotbar arrows

* nice wide hotbar pagination hitboxes

* add ability to switch hotbar loadout
via keybinds

* always highlight on drag over
of actions hotbar

* dont rely on content entity for integration test
This commit is contained in:
chairbender
2020-12-22 06:41:56 -08:00
committed by GitHub
parent 7f7f22ef5d
commit 9a3dee2042
14 changed files with 386 additions and 48 deletions

View File

@@ -27,7 +27,7 @@ namespace Content.Client.GameObjects.Components.Mobs
[ComponentReference(typeof(SharedActionsComponent))]
public sealed class ClientActionsComponent : SharedActionsComponent
{
public const byte Hotbars = 10;
public const byte Hotbars = 9;
public const byte Slots = 10;
[Dependency] private readonly IPlayerManager _playerManager = default!;
@@ -106,6 +106,11 @@ namespace Content.Client.GameObjects.Components.Mobs
_ui?.HandleHotbarKeybind(slot, args);
}
public void HandleChangeHotbarKeybind(byte hotbar, in PointerInputCmdHandler.PointerInputCmdArgs args)
{
_ui?.HandleChangeHotbarKeybind(hotbar, args);
}
/// <summary>
/// Updates the displayed hotbar (and menu) based on current state of actions.
/// </summary>

View File

@@ -42,6 +42,24 @@ namespace Content.Client.GameObjects.EntitySystems
HandleHotbarKeybind(8))
.Bind(ContentKeyFunctions.Hotbar0,
HandleHotbarKeybind(9))
.Bind(ContentKeyFunctions.Loadout1,
HandleChangeHotbarKeybind(0))
.Bind(ContentKeyFunctions.Loadout2,
HandleChangeHotbarKeybind(1))
.Bind(ContentKeyFunctions.Loadout3,
HandleChangeHotbarKeybind(2))
.Bind(ContentKeyFunctions.Loadout4,
HandleChangeHotbarKeybind(3))
.Bind(ContentKeyFunctions.Loadout5,
HandleChangeHotbarKeybind(4))
.Bind(ContentKeyFunctions.Loadout6,
HandleChangeHotbarKeybind(5))
.Bind(ContentKeyFunctions.Loadout7,
HandleChangeHotbarKeybind(6))
.Bind(ContentKeyFunctions.Loadout8,
HandleChangeHotbarKeybind(7))
.Bind(ContentKeyFunctions.Loadout9,
HandleChangeHotbarKeybind(8))
// when selecting a target, we intercept clicks in the game world, treating them as our target selection. We want to
// take priority before any other systems handle the click.
.BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(TargetingOnUse),
@@ -66,6 +84,20 @@ namespace Content.Client.GameObjects.EntitySystems
actionsComponent.HandleHotbarKeybind(slot, args);
return true;
});
}
private PointerInputCmdHandler HandleChangeHotbarKeybind(byte hotbar)
{
// delegate to the ActionsUI, simulating a click on it
return new((in PointerInputCmdHandler.PointerInputCmdArgs args) =>
{
var playerEntity = _playerManager.LocalPlayer.ControlledEntity;
if (playerEntity == null ||
!playerEntity.TryGetComponent<ClientActionsComponent>( out var actionsComponent)) return false;
actionsComponent.HandleChangeHotbarKeybind(hotbar, args);
return true;
},
false);
}

View File

@@ -57,6 +57,15 @@ namespace Content.Client.Input
human.AddFunction(ContentKeyFunctions.Hotbar7);
human.AddFunction(ContentKeyFunctions.Hotbar8);
human.AddFunction(ContentKeyFunctions.Hotbar9);
human.AddFunction(ContentKeyFunctions.Loadout1);
human.AddFunction(ContentKeyFunctions.Loadout2);
human.AddFunction(ContentKeyFunctions.Loadout3);
human.AddFunction(ContentKeyFunctions.Loadout4);
human.AddFunction(ContentKeyFunctions.Loadout5);
human.AddFunction(ContentKeyFunctions.Loadout6);
human.AddFunction(ContentKeyFunctions.Loadout7);
human.AddFunction(ContentKeyFunctions.Loadout8);
human.AddFunction(ContentKeyFunctions.Loadout9);
var ghost = contexts.New("ghost", "common");
ghost.AddFunction(EngineKeyFunctions.MoveUp);

View File

@@ -39,6 +39,11 @@ namespace Content.Client.UserInterface
private static readonly Regex Whitespace = new Regex(@"\s+", RegexOptions.Compiled);
private static readonly BaseActionPrototype[] EmptyActionList = Array.Empty<BaseActionPrototype>();
/// <summary>
/// Is an action currently being dragged from this window?
/// </summary>
public bool IsDragging => _dragDropHelper.IsDragging;
// parallel list of actions currently selectable in itemList
private BaseActionPrototype[] _actionList;
@@ -158,6 +163,7 @@ namespace Content.Client.UserInterface
protected override void ExitedTree()
{
base.ExitedTree();
_dragDropHelper.EndDrag();
_clearButton.OnPressed -= OnClearButtonPressed;
_searchBar.OnTextChanged -= OnSearchTextChanged;
_filterButton.OnItemSelected -= OnFilterItemSelected;

View File

@@ -39,11 +39,10 @@ namespace Content.Client.UserInterface
private readonly TextureButton _lockButton;
private readonly TextureButton _settingsButton;
private readonly TextureButton _previousHotbarButton;
private readonly Label _loadoutNumber;
private readonly TextureButton _nextHotbarButton;
private readonly Texture _lockTexture;
private readonly Texture _unlockTexture;
private readonly HBoxContainer _loadoutContainer;
private readonly TextureRect _dragShadow;
@@ -148,38 +147,39 @@ namespace Content.Client.UserInterface
};
hotbarContainer.AddChild(_slotContainer);
var loadoutContainer = new HBoxContainer
_loadoutContainer = new HBoxContainer
{
SizeFlagsHorizontal = SizeFlags.FillExpand
SizeFlagsHorizontal = SizeFlags.FillExpand,
MouseFilter = MouseFilterMode.Stop
};
hotbarContainer.AddChild(loadoutContainer);
hotbarContainer.AddChild(_loadoutContainer);
loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 });
_previousHotbarButton = new TextureButton
_loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 });
var previousHotbarIcon = new TextureRect()
{
TextureNormal = resourceCache.GetTexture("/Textures/Interface/Nano/left_arrow.svg.png"),
Texture = resourceCache.GetTexture("/Textures/Interface/Nano/left_arrow.svg.png"),
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsStretchRatio = 1
};
loadoutContainer.AddChild(_previousHotbarButton);
loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 });
_loadoutContainer.AddChild(previousHotbarIcon);
_loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 });
_loadoutNumber = new Label
{
Text = "1",
SizeFlagsStretchRatio = 1
};
loadoutContainer.AddChild(_loadoutNumber);
loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 });
_nextHotbarButton = new TextureButton
_loadoutContainer.AddChild(_loadoutNumber);
_loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 });
var nextHotbarIcon = new TextureRect
{
TextureNormal = resourceCache.GetTexture("/Textures/Interface/Nano/right_arrow.svg.png"),
Texture = resourceCache.GetTexture("/Textures/Interface/Nano/right_arrow.svg.png"),
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsStretchRatio = 1
};
loadoutContainer.AddChild(_nextHotbarButton);
loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 });
_loadoutContainer.AddChild(nextHotbarIcon);
_loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 });
_slots = new ActionSlot[ClientActionsComponent.Slots];
@@ -194,7 +194,7 @@ namespace Content.Client.UserInterface
for (byte i = 0; i < ClientActionsComponent.Slots; i++)
{
var slot = new ActionSlot(this, actionsComponent, i);
var slot = new ActionSlot(this, _menu, actionsComponent, i);
_slotContainer.AddChild(slot);
_slots[i] = slot;
}
@@ -206,9 +206,8 @@ namespace Content.Client.UserInterface
{
base.EnteredTree();
_lockButton.OnPressed += OnLockPressed;
_nextHotbarButton.OnPressed += NextHotbar;
_previousHotbarButton.OnPressed += PreviousHotbar;
_settingsButton.OnPressed += OnToggleActionsMenu;
_loadoutContainer.OnKeyBindDown += OnHotbarPaginate;
}
protected override void ExitedTree()
@@ -217,9 +216,8 @@ namespace Content.Client.UserInterface
StopTargeting();
_menu.Close();
_lockButton.OnPressed -= OnLockPressed;
_nextHotbarButton.OnPressed -= NextHotbar;
_previousHotbarButton.OnPressed -= PreviousHotbar;
_settingsButton.OnPressed -= OnToggleActionsMenu;
_loadoutContainer.OnKeyBindDown -= OnHotbarPaginate;
}
protected override Vector2 CalculateMinimumSize()
@@ -420,17 +418,24 @@ namespace Content.Client.UserInterface
}
}
private void NextHotbar(BaseButton.ButtonEventArgs args)
{
ChangeHotbar((byte) ((SelectedHotbar + 1) % ClientActionsComponent.Hotbars));
}
private void PreviousHotbar(BaseButton.ButtonEventArgs args)
private void OnHotbarPaginate(GUIBoundKeyEventArgs args)
{
var newBar = SelectedHotbar == 0 ? ClientActionsComponent.Hotbars - 1 : SelectedHotbar - 1;
ChangeHotbar((byte) newBar);
}
// rather than clicking the arrows themselves, the user can click the hbox so it's more
// "forgiving" for misclicks, and we simply check which side they are closer to
if (args.Function != EngineKeyFunctions.UIClick) return;
var rightness = args.RelativePosition.X / _loadoutContainer.Width;
if (rightness > 0.5)
{
ChangeHotbar((byte) ((SelectedHotbar + 1) % ClientActionsComponent.Hotbars));
}
else
{
var newBar = SelectedHotbar == 0 ? ClientActionsComponent.Hotbars - 1 : SelectedHotbar - 1;
ChangeHotbar((byte) newBar);
}
}
private void ChangeHotbar(byte hotbar)
{
@@ -547,6 +552,15 @@ namespace Content.Client.UserInterface
actionSlot.Depress(args.State == BoundKeyState.Down);
}
/// <summary>
/// Handle hotbar change.
/// </summary>
/// <param name="hotbar">hotbar index to switch to</param>
public void HandleChangeHotbarKeybind(byte hotbar, PointerInputCmdHandler.PointerInputCmdArgs args)
{
ChangeHotbar(hotbar);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.Update(args);

View File

@@ -110,6 +110,7 @@ namespace Content.Client.UserInterface.Controls
private readonly SpriteView _bigItemSpriteView;
private readonly CooldownGraphic _cooldownGraphic;
private readonly ActionsUI _actionsUI;
private readonly ActionMenu _actionMenu;
private readonly ClientActionsComponent _actionsComponent;
private bool _toggledOn;
// whether button is currently pressed down by mouse or keybind down.
@@ -120,10 +121,11 @@ namespace Content.Client.UserInterface.Controls
/// Creates an action slot for the specified number
/// </summary>
/// <param name="slotIndex">slot index this corresponds to, 0-9 (0 labeled as 1, 8, labeled "9", 9 labeled as "0".</param>
public ActionSlot(ActionsUI actionsUI, ClientActionsComponent actionsComponent, byte slotIndex)
public ActionSlot(ActionsUI actionsUI, ActionMenu actionMenu, ClientActionsComponent actionsComponent, byte slotIndex)
{
_actionsComponent = actionsComponent;
_actionsUI = actionsUI;
_actionMenu = actionMenu;
_gameTiming = IoCManager.Resolve<IGameTiming>();
SlotIndex = slotIndex;
MouseFilter = MouseFilterMode.Stop;
@@ -259,7 +261,7 @@ namespace Content.Client.UserInterface.Controls
if (args.Function == EngineKeyFunctions.UIRightClick)
{
if (!_actionsUI.Locked && !_actionsUI.DragDropHelper.IsDragging)
if (!_actionsUI.Locked && !_actionsUI.DragDropHelper.IsDragging && !_actionMenu.IsDragging)
{
_actionsComponent.Assignments.ClearSlot(_actionsUI.SelectedHotbar, SlotIndex, true);
_actionsUI.StopTargeting();
@@ -582,6 +584,18 @@ namespace Content.Client.UserInterface.Controls
private void DrawModeChanged()
{
// show a hover only if the action is usable or another action is being dragged on top of this
if (_beingHovered)
{
if (_actionsUI.DragDropHelper.IsDragging || _actionMenu.IsDragging ||
(HasAssignment && ActionEnabled && !IsOnCooldown))
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
return;
}
}
// always show the normal empty button style if no action in this slot
if (!HasAssignment)
{
@@ -597,15 +611,6 @@ namespace Content.Client.UserInterface.Controls
return;
}
// show a hover only if the action is usable
if (_beingHovered)
{
if (ActionEnabled && !IsOnCooldown)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
return;
}
}
// if it's toggled on, always show the toggled on style (currently same as depressed style)
if (ToggledOn)

View File

@@ -180,6 +180,15 @@ namespace Content.Client.UserInterface
AddButton(ContentKeyFunctions.Hotbar8, "Hotbar slot 8");
AddButton(ContentKeyFunctions.Hotbar9, "Hotbar slot 9");
AddButton(ContentKeyFunctions.Hotbar0, "Hotbar slot 0");
AddButton(ContentKeyFunctions.Loadout1, "Hotbar Loadout 1");
AddButton(ContentKeyFunctions.Loadout2, "Hotbar Loadout 2");
AddButton(ContentKeyFunctions.Loadout3, "Hotbar Loadout 3");
AddButton(ContentKeyFunctions.Loadout4, "Hotbar Loadout 4");
AddButton(ContentKeyFunctions.Loadout5, "Hotbar Loadout 5");
AddButton(ContentKeyFunctions.Loadout6, "Hotbar Loadout 6");
AddButton(ContentKeyFunctions.Loadout7, "Hotbar Loadout 7");
AddButton(ContentKeyFunctions.Loadout8, "Hotbar Loadout 8");
AddButton(ContentKeyFunctions.Loadout9, "Hotbar Loadout 9");
AddHeader("Map Editor");
AddButton(EngineKeyFunctions.EditorPlaceObject, "Place object");

View File

@@ -106,6 +106,15 @@ Hotbar slot 7: [color=#a4885c]{40}[/color]
Hotbar slot 8: [color=#a4885c]{41}[/color]
Hotbar slot 9: [color=#a4885c]{42}[/color]
Hotbar slot 0: [color=#a4885c]{43}[/color]
Hotbar Loadout 1: [color=#a4885c]{44}[/color]
Hotbar Loadout 2: [color=#a4885c]{45}[/color]
Hotbar Loadout 3: [color=#a4885c]{46}[/color]
Hotbar Loadout 4: [color=#a4885c]{47}[/color]
Hotbar Loadout 5: [color=#a4885c]{48}[/color]
Hotbar Loadout 6: [color=#a4885c]{49}[/color]
Hotbar Loadout 7: [color=#a4885c]{50}[/color]
Hotbar Loadout 8: [color=#a4885c]{51}[/color]
Hotbar Loadout 9: [color=#a4885c]{52}[/color]
",
Key(MoveUp), Key(MoveLeft), Key(MoveDown), Key(MoveRight),
Key(SwapHands),
@@ -147,7 +156,16 @@ Hotbar slot 0: [color=#a4885c]{43}[/color]
Key(Hotbar7),
Key(Hotbar8),
Key(Hotbar9),
Key(Hotbar0)));
Key(Hotbar0),
Key(Loadout1),
Key(Loadout2),
Key(Loadout3),
Key(Loadout4),
Key(Loadout5),
Key(Loadout6),
Key(Loadout7),
Key(Loadout8),
Key(Loadout9)));
//Gameplay
VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" });