From 9a4b4c658ce02467a0f6754c2698a4a6a40f1b5f Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Fri, 4 Nov 2022 12:44:51 +1100 Subject: [PATCH] Fix damageoverlay for oldchat (#12358) --- Content.Client/MobState/Overlays/DamageOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Content.Client/MobState/Overlays/DamageOverlay.cs b/Content.Client/MobState/Overlays/DamageOverlay.cs index 9825d15f97..94e67dfb12 100644 --- a/Content.Client/MobState/Overlays/DamageOverlay.cs +++ b/Content.Client/MobState/Overlays/DamageOverlay.cs @@ -15,7 +15,7 @@ public sealed class DamageOverlay : Overlay [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; - public override OverlaySpace Space => OverlaySpace.ScreenSpace; + public override OverlaySpace Space => OverlaySpace.WorldSpace; private readonly ShaderInstance _critShader; private readonly ShaderInstance _oxygenShader; @@ -71,8 +71,8 @@ public sealed class DamageOverlay : Overlay * The crit overlay also occasionally reduces its alpha as a "blink" */ - var viewport = args.ViewportBounds; - var handle = args.ScreenHandle; + var viewport = args.WorldAABB; + var handle = args.WorldHandle; var distance = args.ViewportBounds.Width; var time = (float) _timing.RealTime.TotalSeconds;