Fixes mostly (#292)

* - fix: Fix animals standing.

* - fix: Stuff drop from hands on stun or death even if lying.

* - tweak: Tentacle gun no longer stuns.

* - fix: Space cleaner now evaporates.

* - remove: No crew monitor objective.

* - fix: Fix time beacon.

* - tweak: Revert neuro implant buff.

* - tweak: Nerf dagger.

* - fix: Fix void adaptation not working.
This commit is contained in:
Aviu00
2024-04-23 22:20:16 +09:00
committed by GitHub
parent d6a25fc39a
commit 9a72a48c4b
13 changed files with 76 additions and 25 deletions

View File

@@ -11,10 +11,13 @@ public abstract partial class SharedPuddleSystem
[ValidatePrototypeId<ReagentPrototype>]
private const string HolyWater = "Holywater";
public static readonly string[] EvaporationReagents = { Water, HolyWater };
[ValidatePrototypeId<ReagentPrototype>]
private const string SpaceCleaner = "SpaceCleaner";
public static readonly string[] EvaporationReagents = { Water, HolyWater, SpaceCleaner };
public bool CanFullyEvaporate(Solution solution)
{
return solution.GetTotalPrototypeQuantity(EvaporationReagents) == solution.Volume;
}
}
}