Fixes mostly (#292)
* - fix: Fix animals standing. * - fix: Stuff drop from hands on stun or death even if lying. * - tweak: Tentacle gun no longer stuns. * - fix: Space cleaner now evaporates. * - remove: No crew monitor objective. * - fix: Fix time beacon. * - tweak: Revert neuro implant buff. * - tweak: Nerf dagger. * - fix: Fix void adaptation not working.
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@@ -176,9 +176,6 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
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// Optional component.
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Resolve(uid, ref appearance, ref hands, false);
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if (standingState.CurrentState is StandingState.Lying or StandingState.GettingUp)
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return true;
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// This is just to avoid most callers doing this manually saving boilerplate
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// 99% of the time you'll want to drop items but in some scenarios (e.g. buckling) you don't want to.
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// We do this BEFORE downing because something like buckle may be blocking downing but we want to drop hand items anyway
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@@ -188,6 +185,9 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
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RaiseLocalEvent(uid, new DropHandItemsEvent());
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}
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if (standingState.CurrentState is StandingState.Lying or StandingState.GettingUp)
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return true;
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var msg = new DownAttemptEvent();
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RaiseLocalEvent(uid, msg);
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