Fixes mostly (#292)

* - fix: Fix animals standing.

* - fix: Stuff drop from hands on stun or death even if lying.

* - tweak: Tentacle gun no longer stuns.

* - fix: Space cleaner now evaporates.

* - remove: No crew monitor objective.

* - fix: Fix time beacon.

* - tweak: Revert neuro implant buff.

* - tweak: Nerf dagger.

* - fix: Fix void adaptation not working.
This commit is contained in:
Aviu00
2024-04-23 22:20:16 +09:00
committed by GitHub
parent d6a25fc39a
commit 9a72a48c4b
13 changed files with 76 additions and 25 deletions

View File

@@ -122,6 +122,9 @@ public partial class ListingData : IEquatable<ListingData>, ICloneable
public int SaleAmount;
public Dictionary<string, FixedPoint2> OldCost = new();
[DataField]
public List<string> Components = new();
// WD END
public bool Equals(ListingData? listing)
@@ -186,6 +189,7 @@ public partial class ListingData : IEquatable<ListingData>, ICloneable
SaleBlacklist = SaleBlacklist,
SaleAmount = SaleAmount,
OldCost = OldCost,
Components = Components,
// WD END
};
}
@@ -196,4 +200,4 @@ public partial class ListingData : IEquatable<ListingData>, ICloneable
/// Defines a set item listing that is available in a store
/// </summary>
[Prototype("listing"), Serializable, NetSerializable, DataDefinition]
public sealed partial class ListingPrototype : ListingData, IPrototype;
public sealed partial class ListingPrototype : ListingData, IPrototype;