Fixes mostly (#292)
* - fix: Fix animals standing. * - fix: Stuff drop from hands on stun or death even if lying. * - tweak: Tentacle gun no longer stuns. * - fix: Space cleaner now evaporates. * - remove: No crew monitor objective. * - fix: Fix time beacon. * - tweak: Revert neuro implant buff. * - tweak: Nerf dagger. * - fix: Fix void adaptation not working.
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@@ -122,6 +122,9 @@ public partial class ListingData : IEquatable<ListingData>, ICloneable
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public int SaleAmount;
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public Dictionary<string, FixedPoint2> OldCost = new();
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[DataField]
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public List<string> Components = new();
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// WD END
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public bool Equals(ListingData? listing)
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@@ -186,6 +189,7 @@ public partial class ListingData : IEquatable<ListingData>, ICloneable
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SaleBlacklist = SaleBlacklist,
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SaleAmount = SaleAmount,
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OldCost = OldCost,
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Components = Components,
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// WD END
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};
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}
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@@ -196,4 +200,4 @@ public partial class ListingData : IEquatable<ListingData>, ICloneable
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/// Defines a set item listing that is available in a store
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/// </summary>
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[Prototype("listing"), Serializable, NetSerializable, DataDefinition]
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public sealed partial class ListingPrototype : ListingData, IPrototype;
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public sealed partial class ListingPrototype : ListingData, IPrototype;
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