Fixes mostly (#292)
* - fix: Fix animals standing. * - fix: Stuff drop from hands on stun or death even if lying. * - tweak: Tentacle gun no longer stuns. * - fix: Space cleaner now evaporates. * - remove: No crew monitor objective. * - fix: Fix time beacon. * - tweak: Revert neuro implant buff. * - tweak: Nerf dagger. * - fix: Fix void adaptation not working.
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@@ -18,7 +18,7 @@ public sealed class NeuroStabilizationSystem : EntitySystem
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private void BeforeStaminaDamage(Entity<NeuroStabilizationComponent> ent, ref BeforeStaminaDamageEvent args)
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{
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args.Cancelled = true;
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Electrocute(ent, (int) MathF.Round(args.Value * 2f / 4f));
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Electrocute(ent, (int) MathF.Round(args.Value * 2f / 3f));
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}
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public void Electrocute(EntityUid uid, int damage, StatusEffectsComponent? status = null)
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