Fixes mostly (#292)

* - fix: Fix animals standing.

* - fix: Stuff drop from hands on stun or death even if lying.

* - tweak: Tentacle gun no longer stuns.

* - fix: Space cleaner now evaporates.

* - remove: No crew monitor objective.

* - fix: Fix time beacon.

* - tweak: Revert neuro implant buff.

* - tweak: Nerf dagger.

* - fix: Fix void adaptation not working.
This commit is contained in:
Aviu00
2024-04-23 22:20:16 +09:00
committed by GitHub
parent d6a25fc39a
commit 9a72a48c4b
13 changed files with 76 additions and 25 deletions

View File

@@ -18,7 +18,7 @@ public sealed class NeuroStabilizationSystem : EntitySystem
private void BeforeStaminaDamage(Entity<NeuroStabilizationComponent> ent, ref BeforeStaminaDamageEvent args)
{
args.Cancelled = true;
Electrocute(ent, (int) MathF.Round(args.Value * 2f / 4f));
Electrocute(ent, (int) MathF.Round(args.Value * 2f / 3f));
}
public void Electrocute(EntityUid uid, int damage, StatusEffectsComponent? status = null)