JobRequiremet refactor (#579)
* JobRequirement refactor (#30347) * refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool! * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * - fix: Errors. * - add: Add stuff. * - fix: Formatted message fix. * - add: Another requirement. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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@@ -42,7 +42,7 @@ public sealed partial class RoleBanWindow : DefaultWindow
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var proto in prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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CreateRoleGroup(proto.ID, proto.Roles, proto.Color);
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CreateRoleGroup(proto.ID, proto.Roles.Select(x => x.Id), proto.Color);
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}
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CreateRoleGroup("Antagonist", prototypeManager.EnumeratePrototypes<AntagPrototype>().Select(p => p.ID),
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