JobRequiremet refactor (#579)

* JobRequirement refactor (#30347)

* refactor JobRequirements

* add profile support

* fix

* Update quartermaster.yml

* sloth fixes

* inport 30208

* Update DepartmentPrototype.cs

* species restriction

* left tweak stick

* stringbuilder is cool!

* Add JobRequirementOverride prototypes (#28607)

* Add JobRequirementOverride prototypes

* a

* invert if

* Add override that takes in prototypes directly

* - fix: Errors.

* - add: Add stuff.

* - fix: Formatted message fix.

* - add: Another requirement.

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
This commit is contained in:
Aviu00
2024-08-07 17:30:43 +00:00
committed by GitHub
parent 44447d573f
commit 9a9c9598e0
53 changed files with 805 additions and 297 deletions

View File

@@ -1,5 +1,6 @@
using System.Linq;
using Content.Shared.Clothing;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Loadouts;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
@@ -17,18 +18,18 @@ public sealed partial class LoadoutGroupContainer : BoxContainer
public event Action<ProtoId<ItemLoadoutPrototype>>? OnLoadoutPressed;
public event Action<ProtoId<ItemLoadoutPrototype>>? OnLoadoutUnpressed;
public LoadoutGroupContainer(RoleLoadout loadout, LoadoutGroupPrototype groupProto, ICommonSession session, IDependencyCollection collection)
public LoadoutGroupContainer(HumanoidCharacterProfile profile, RoleLoadout loadout, LoadoutGroupPrototype groupProto, ICommonSession session, IDependencyCollection collection)
{
RobustXamlLoader.Load(this);
_groupProto = groupProto;
RefreshLoadouts(loadout, session, collection);
RefreshLoadouts(profile, loadout, session, collection);
}
/// <summary>
/// Updates button availabilities and buttons.
/// </summary>
public void RefreshLoadouts(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection)
public void RefreshLoadouts(HumanoidCharacterProfile profile, RoleLoadout loadout, ICommonSession session, IDependencyCollection collection)
{
var protoMan = collection.Resolve<IPrototypeManager>();
var loadoutSystem = collection.Resolve<IEntityManager>().System<LoadoutSystem>();
@@ -74,7 +75,7 @@ public sealed partial class LoadoutGroupContainer : BoxContainer
var matchingLoadout = selected.FirstOrDefault(e => e.Prototype == loadoutProto);
var pressed = matchingLoadout != null;
var enabled = loadout.IsValid(session, loadoutProto, collection, out var reason);
var enabled = loadout.IsValid(profile, session, loadoutProto, collection, out var reason);
var loadoutContainer = new LoadoutContainer(loadoutProto, !enabled, reason);
loadoutContainer.Select.Pressed = pressed;
loadoutContainer.Text = loadoutSystem.GetName(loadProto);