JobRequiremet refactor (#579)
* JobRequirement refactor (#30347) * refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool! * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * - fix: Errors. * - add: Add stuff. * - fix: Formatted message fix. * - add: Another requirement. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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@@ -14,6 +14,10 @@ namespace Content.Server.Ghost.Roles.Components
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[DataField("rules")] private string _roleRules = "ghost-role-component-default-rules";
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// TODO ROLE TIMERS
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// Actually make use of / enforce this requirement?
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// Why is this even here.
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// Move to ghost role prototype & respect CCvars.GameRoleTimerOverride
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[DataField("requirements")]
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public HashSet<JobRequirement>? Requirements;
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