JobRequiremet refactor (#579)

* JobRequirement refactor (#30347)

* refactor JobRequirements

* add profile support

* fix

* Update quartermaster.yml

* sloth fixes

* inport 30208

* Update DepartmentPrototype.cs

* species restriction

* left tweak stick

* stringbuilder is cool!

* Add JobRequirementOverride prototypes (#28607)

* Add JobRequirementOverride prototypes

* a

* invert if

* Add override that takes in prototypes directly

* - fix: Errors.

* - add: Add stuff.

* - fix: Formatted message fix.

* - add: Another requirement.

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
This commit is contained in:
Aviu00
2024-08-07 17:30:43 +00:00
committed by GitHub
parent 44447d573f
commit 9a9c9598e0
53 changed files with 805 additions and 297 deletions

View File

@@ -345,8 +345,8 @@ public sealed partial class StationJobsSystem
foreach (var (player, profile) in profiles)
{
var roleBans = _banManager.GetJobBans(player);
var profileJobs = profile.JobPriorities.Keys.ToList();
_playTime.RemoveDisallowedJobs(player, ref profileJobs);
var profileJobs = profile.JobPriorities.Keys.Select(k => new ProtoId<JobPrototype>(k)).ToList();
_playTime.RemoveDisallowedJobs(player, profileJobs);
List<string>? availableJobs = null;