JobRequiremet refactor (#579)
* JobRequirement refactor (#30347) * refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool! * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * - fix: Errors. * - add: Add stuff. * - fix: Formatted message fix. * - add: Another requirement. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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@@ -345,8 +345,8 @@ public sealed partial class StationJobsSystem
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foreach (var (player, profile) in profiles)
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{
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var roleBans = _banManager.GetJobBans(player);
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var profileJobs = profile.JobPriorities.Keys.ToList();
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_playTime.RemoveDisallowedJobs(player, ref profileJobs);
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var profileJobs = profile.JobPriorities.Keys.Select(k => new ProtoId<JobPrototype>(k)).ToList();
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_playTime.RemoveDisallowedJobs(player, profileJobs);
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List<string>? availableJobs = null;
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