JobRequiremet refactor (#579)
* JobRequirement refactor (#30347) * refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool! * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * - fix: Errors. * - add: Add stuff. * - fix: Formatted message fix. * - add: Another requirement. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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@@ -43,7 +43,7 @@ public sealed partial class BuyerDepartmentCondition : ListingCondition
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{
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foreach (var department in prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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if (department.Roles.Contains(job.Prototype) && Blacklist.Contains(department.ID))
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if (department.Roles.Contains(job.Prototype.Value) && Blacklist.Contains(department.ID))
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return false;
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}
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}
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@@ -56,7 +56,7 @@ public sealed partial class BuyerDepartmentCondition : ListingCondition
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{
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foreach (var department in prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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if (department.Roles.Contains(job.Prototype) && Whitelist.Contains(department.ID))
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if (department.Roles.Contains(job.Prototype.Value) && Whitelist.Contains(department.ID))
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{
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found = true;
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break;
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