JobRequiremet refactor (#579)

* JobRequirement refactor (#30347)

* refactor JobRequirements

* add profile support

* fix

* Update quartermaster.yml

* sloth fixes

* inport 30208

* Update DepartmentPrototype.cs

* species restriction

* left tweak stick

* stringbuilder is cool!

* Add JobRequirementOverride prototypes (#28607)

* Add JobRequirementOverride prototypes

* a

* invert if

* Add override that takes in prototypes directly

* - fix: Errors.

* - add: Add stuff.

* - fix: Formatted message fix.

* - add: Another requirement.

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
This commit is contained in:
Aviu00
2024-08-07 17:30:43 +00:00
committed by GitHub
parent 44447d573f
commit 9a9c9598e0
53 changed files with 805 additions and 297 deletions

View File

@@ -1,3 +1,5 @@
using Content.Shared.Maps;
using Content.Shared.Roles;
using Robust.Shared;
using Robust.Shared.Configuration;
@@ -235,6 +237,12 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<bool>
GameRoleTimers = CVarDef.Create("game.role_timers", true, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Override default role requirements using a <see cref="JobRequirementOverridePrototype"/>
/// </summary>
public static readonly CVarDef<string>
GameRoleTimerOverride = CVarDef.Create("game.role_timer_override", "", CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Whether or not disconnecting inside of a cryopod should remove the character or just store them until they reconnect.
/// </summary>