JobRequiremet refactor (#579)
* JobRequirement refactor (#30347) * refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool! * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * - fix: Errors. * - add: Add stuff. * - fix: Formatted message fix. * - add: Another requirement. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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@@ -11,6 +11,11 @@ namespace Content.Shared.Ghost.Roles
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public string Name { get; set; }
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public string Description { get; set; }
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public string Rules { get; set; }
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// TODO ROLE TIMERS
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// Actually make use of / enforce this requirement?
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// Why is this even here.
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// Move to ghost role prototype & respect CCvars.GameRoleTimerOverride
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public HashSet<JobRequirement>? Requirements { get; set; }
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/// <inheritdoc cref="GhostRoleKind"/>
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