JobRequiremet refactor (#579)
* JobRequirement refactor (#30347) * refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool! * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * - fix: Errors. * - add: Add stuff. * - fix: Formatted message fix. * - add: Another requirement. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
This commit is contained in:
@@ -13,13 +13,13 @@ public sealed partial class GroupLoadoutEffect : LoadoutEffect
|
||||
[DataField(required: true)]
|
||||
public ProtoId<LoadoutEffectGroupPrototype> Proto;
|
||||
|
||||
public override bool Validate(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
|
||||
public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, ICommonSession session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
|
||||
{
|
||||
var effectsProto = collection.Resolve<IPrototypeManager>().Index(Proto);
|
||||
|
||||
foreach (var effect in effectsProto.Effects)
|
||||
{
|
||||
if (!effect.Validate(loadout, session, collection, out reason))
|
||||
if (!effect.Validate(profile, loadout, session, collection, out reason))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,12 +15,14 @@ public sealed partial class JobRequirementLoadoutEffect : LoadoutEffect
|
||||
[DataField(required: true)]
|
||||
public JobRequirement Requirement = default!;
|
||||
|
||||
public override bool Validate(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
|
||||
public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, ICommonSession session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
|
||||
{
|
||||
var manager = collection.Resolve<ISharedPlaytimeManager>();
|
||||
var playtimes = manager.GetPlayTimes(session);
|
||||
return JobRequirements.TryRequirementMet(Requirement, playtimes, out reason,
|
||||
collection.Resolve<IEntityManager>(),
|
||||
collection.Resolve<IPrototypeManager>());
|
||||
return Requirement.Check(collection.Resolve<IEntityManager>(),
|
||||
collection.Resolve<IPrototypeManager>(),
|
||||
profile,
|
||||
playtimes,
|
||||
out reason);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ public abstract partial class LoadoutEffect
|
||||
/// Tries to validate the effect.
|
||||
/// </summary>
|
||||
public abstract bool Validate(
|
||||
HumanoidCharacterProfile profile,
|
||||
RoleLoadout loadout,
|
||||
ICommonSession session,
|
||||
IDependencyCollection collection,
|
||||
|
||||
@@ -11,6 +11,7 @@ public sealed partial class PointsCostLoadoutEffect : LoadoutEffect
|
||||
public int Cost = 1;
|
||||
|
||||
public override bool Validate(
|
||||
HumanoidCharacterProfile profile,
|
||||
RoleLoadout loadout,
|
||||
ICommonSession session,
|
||||
IDependencyCollection collection,
|
||||
|
||||
Reference in New Issue
Block a user