JobRequiremet refactor (#579)
* JobRequirement refactor (#30347) * refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool! * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * - fix: Errors. * - add: Add stuff. * - fix: Formatted message fix. * - add: Another requirement. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
This commit is contained in:
@@ -41,6 +41,8 @@ public sealed partial class AntagPrototype : IPrototype
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/// <summary>
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/// Requirements that must be met to opt in to this antag role.
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/// </summary>
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[DataField("requirements")]
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// TODO ROLE TIMERS
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// Actually check if the requirements are met. Because apparently this is actually unused.
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[DataField]
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public HashSet<JobRequirement>? Requirements;
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}
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@@ -9,16 +9,16 @@ public sealed partial class DepartmentPrototype : IPrototype
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[IdDataField] public string ID { get; } = default!;
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/// <summary>
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/// A name string.
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/// The name LocId of the department that will be displayed in the various menus.
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/// </summary>
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[DataField(required: true)]
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public string Name = default!;
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public LocId Name = string.Empty;
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/// <summary>
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/// A description string to display in the character menu as an explanation of the department's function.
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/// A description LocId to display in the character menu as an explanation of the department's function.
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/// </summary>
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[DataField (required: true)]
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public string Description = default!;
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[DataField(required: true)]
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public LocId Description = string.Empty;
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/// <summary>
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/// A color representing this department to use for text.
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@@ -26,8 +26,8 @@ public sealed partial class DepartmentPrototype : IPrototype
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[DataField(required: true)]
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public Color Color = default!;
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[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
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public List<string> Roles = new();
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<ProtoId<JobPrototype>> Roles = new();
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/// <summary>
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/// Whether this is a primary department or not.
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50
Content.Shared/Roles/JobRequirement/AgeRequirement.cs
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50
Content.Shared/Roles/JobRequirement/AgeRequirement.cs
Normal file
@@ -0,0 +1,50 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Requires the character to be older or younger than a certain age (inclusive)
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/// </summary>
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class AgeRequirement : JobRequirement
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{
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[DataField(required: true)]
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public int RequiredAge;
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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if (profile is null) //the profile could be null if the player is a ghost. In this case we don't need to block the role selection for ghostrole
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return true;
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if (!Inverted)
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-age-to-young",
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("age", RequiredAge)));
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if (profile.Age <= RequiredAge)
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return false;
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}
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else
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-age-to-old",
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("age", RequiredAge)));
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if (profile.Age >= RequiredAge)
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return false;
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}
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return true;
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}
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}
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@@ -0,0 +1,83 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class DepartmentTimeRequirement : JobRequirement
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{
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/// <summary>
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/// Which department needs the required amount of time.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<DepartmentPrototype> Department = default!;
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/// <summary>
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/// How long (in seconds) this requirement is.
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/// </summary>
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[DataField(required: true)]
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public TimeSpan Time;
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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var playtime = TimeSpan.Zero;
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// Check all jobs' departments
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var department = protoManager.Index(Department);
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var jobs = department.Roles;
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string proto;
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// Check all jobs' playtime
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foreach (var other in jobs)
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{
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// The schema is stored on the Job role but we want to explode if the timer isn't found anyway.
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proto = protoManager.Index(other).PlayTimeTracker;
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playTimes.TryGetValue(proto, out var otherTime);
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playtime += otherTime;
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}
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var deptDiff = Time.TotalMinutes - playtime.TotalMinutes;
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var nameDepartment = "role-timer-department-unknown";
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if (protoManager.TryIndex(Department, out var departmentIndexed))
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{
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nameDepartment = departmentIndexed.Name;
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}
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if (!Inverted)
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{
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if (deptDiff <= 0)
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return true;
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-department-insufficient",
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("time", Math.Ceiling(deptDiff)),
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("department", Loc.GetString(nameDepartment)),
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("departmentColor", department.Color.ToHex())));
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return false;
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}
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if (deptDiff <= 0)
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-department-too-high",
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("time", -deptDiff),
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("department", Loc.GetString(nameDepartment)),
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("departmentColor", department.Color.ToHex())));
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return false;
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}
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return true;
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}
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}
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@@ -0,0 +1,50 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class OverallPlaytimeRequirement : JobRequirement
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{
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/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
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[DataField(required: true)]
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public TimeSpan Time;
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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var overallTime = playTimes.GetValueOrDefault(PlayTimeTrackingShared.TrackerOverall);
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var overallDiff = Time.TotalMinutes - overallTime.TotalMinutes;
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if (!Inverted)
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{
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if (overallDiff <= 0 || overallTime >= Time)
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return true;
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-overall-insufficient",
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("time", Math.Ceiling(overallDiff))));
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return false;
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}
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if (overallDiff <= 0 || overallTime >= Time)
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-overall-too-high",
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("time", -overallDiff)));
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return false;
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}
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return true;
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}
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}
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73
Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
Normal file
73
Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
Normal file
@@ -0,0 +1,73 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Preferences;
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using Content.Shared.Roles.Jobs;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class RoleTimeRequirement : JobRequirement
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{
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/// <summary>
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/// What particular role they need the time requirement with.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<PlayTimeTrackerPrototype> Role = default!;
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/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
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[DataField(required: true)]
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public TimeSpan Time;
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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string proto = Role;
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playTimes.TryGetValue(proto, out var roleTime);
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var roleDiff = Time.TotalMinutes - roleTime.TotalMinutes;
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var departmentColor = Color.Yellow;
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if (entManager.EntitySysManager.TryGetEntitySystem(out SharedJobSystem? jobSystem))
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{
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var jobProto = jobSystem.GetJobPrototype(proto);
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if (jobSystem.TryGetDepartment(jobProto, out var departmentProto))
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departmentColor = departmentProto.Color;
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}
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if (!Inverted)
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{
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if (roleDiff <= 0)
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return true;
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-role-insufficient",
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("time", Math.Ceiling(roleDiff)),
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("job", Loc.GetString(proto)),
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("departmentColor", departmentColor.ToHex())));
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return false;
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}
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if (roleDiff <= 0)
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-role-too-high",
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("time", -roleDiff),
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("job", Loc.GetString(proto)),
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("departmentColor", departmentColor.ToHex())));
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return false;
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}
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return true;
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}
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}
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59
Content.Shared/Roles/JobRequirement/SpeciesRequirement.cs
Normal file
59
Content.Shared/Roles/JobRequirement/SpeciesRequirement.cs
Normal file
@@ -0,0 +1,59 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Requires the character to be or not be on the list of specified species
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/// </summary>
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class SpeciesRequirement : JobRequirement
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{
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[DataField(required: true)]
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public HashSet<ProtoId<SpeciesPrototype>> Species = new();
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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if (profile is null) //the profile could be null if the player is a ghost. In this case we don't need to block the role selection for ghostrole
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return true;
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var sb = new StringBuilder();
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sb.Append("[color=yellow]");
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foreach (var s in Species)
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{
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sb.Append(Loc.GetString(protoManager.Index(s).Name) + " ");
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}
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sb.Append("[/color]");
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if (!Inverted)
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{
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reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-whitelisted-species")}\n{sb}");
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if (!Species.Contains(profile.Species))
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return false;
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}
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else
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{
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reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-blacklisted-species")}\n{sb}");
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if (Species.Contains(profile.Species))
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return false;
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}
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return true;
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}
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}
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20
Content.Shared/Roles/JobRequirementOverridePrototype.cs
Normal file
20
Content.Shared/Roles/JobRequirementOverridePrototype.cs
Normal file
@@ -0,0 +1,20 @@
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Collection of job, antag, and ghost-role job requirements for per-server requirement overrides.
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/// </summary>
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[Prototype]
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public sealed partial class JobRequirementOverridePrototype : IPrototype
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{
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[ViewVariables]
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[IdDataField]
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public string ID { get; private set; } = default!;
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[DataField]
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public Dictionary<ProtoId<JobPrototype>, HashSet<JobRequirement>> Jobs = new ();
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[DataField]
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public Dictionary<ProtoId<AntagPrototype>, HashSet<JobRequirement>> Antags = new ();
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}
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@@ -1,226 +1,51 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Roles.Jobs;
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using JetBrains.Annotations;
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using Content.Shared.Preferences;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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|
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namespace Content.Shared.Roles
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namespace Content.Shared.Roles;
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public static class JobRequirements
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{
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/// <summary>
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/// Abstract class for playtime and other requirements for role gates.
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/// </summary>
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[ImplicitDataDefinitionForInheritors]
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[Serializable, NetSerializable]
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public abstract partial class JobRequirement{}
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|
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class DepartmentTimeRequirement : JobRequirement
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public static bool TryRequirementsMet(
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JobPrototype job,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason,
|
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IEntityManager entManager,
|
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IPrototypeManager protoManager,
|
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HumanoidCharacterProfile? profile)
|
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{
|
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/// <summary>
|
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/// Which department needs the required amount of time.
|
||||
/// </summary>
|
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[DataField("department", customTypeSerializer: typeof(PrototypeIdSerializer<DepartmentPrototype>))]
|
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public string Department = default!;
|
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|
||||
/// <summary>
|
||||
/// How long (in seconds) this requirement is.
|
||||
/// </summary>
|
||||
[DataField("time")] public TimeSpan Time;
|
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|
||||
/// <summary>
|
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/// If true, requirement will return false if playtime above the specified time.
|
||||
/// </summary>
|
||||
/// <value>
|
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/// <c>False</c> by default.<br />
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||||
/// <c>True</c> for invert general requirement
|
||||
/// </value>
|
||||
[DataField("inverted")] public bool Inverted;
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||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class RoleTimeRequirement : JobRequirement
|
||||
{
|
||||
/// <summary>
|
||||
/// What particular role they need the time requirement with.
|
||||
/// </summary>
|
||||
[DataField("role", customTypeSerializer: typeof(PrototypeIdSerializer<PlayTimeTrackerPrototype>))]
|
||||
public string Role = default!;
|
||||
|
||||
/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
|
||||
[DataField("time")] public TimeSpan Time;
|
||||
|
||||
/// <inheritdoc cref="DepartmentTimeRequirement.Inverted"/>
|
||||
[DataField("inverted")] public bool Inverted;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class OverallPlaytimeRequirement : JobRequirement
|
||||
{
|
||||
/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
|
||||
[DataField("time")] public TimeSpan Time;
|
||||
|
||||
/// <inheritdoc cref="DepartmentTimeRequirement.Inverted"/>
|
||||
[DataField("inverted")] public bool Inverted;
|
||||
}
|
||||
|
||||
public static class JobRequirements
|
||||
{
|
||||
public static bool TryRequirementsMet(
|
||||
JobPrototype job,
|
||||
Dictionary<string, TimeSpan> playTimes,
|
||||
[NotNullWhen(false)] out FormattedMessage? reason,
|
||||
IEntityManager entManager,
|
||||
IPrototypeManager prototypes)
|
||||
{
|
||||
reason = null;
|
||||
if (job.Requirements == null)
|
||||
return true;
|
||||
|
||||
foreach (var requirement in job.Requirements)
|
||||
{
|
||||
if (!TryRequirementMet(requirement, playTimes, out reason, entManager, prototypes))
|
||||
return false;
|
||||
}
|
||||
|
||||
var sys = entManager.System<SharedRoleSystem>();
|
||||
var requirements = sys.GetJobRequirement(job);
|
||||
reason = null;
|
||||
if (requirements == null)
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string with the reason why a particular requirement may not be met.
|
||||
/// </summary>
|
||||
public static bool TryRequirementMet(
|
||||
JobRequirement requirement,
|
||||
IReadOnlyDictionary<string, TimeSpan> playTimes,
|
||||
[NotNullWhen(false)] out FormattedMessage? reason,
|
||||
IEntityManager entManager,
|
||||
IPrototypeManager prototypes)
|
||||
foreach (var requirement in requirements)
|
||||
{
|
||||
reason = null;
|
||||
|
||||
switch (requirement)
|
||||
{
|
||||
case DepartmentTimeRequirement deptRequirement:
|
||||
var playtime = TimeSpan.Zero;
|
||||
|
||||
// Check all jobs' departments
|
||||
var department = prototypes.Index<DepartmentPrototype>(deptRequirement.Department);
|
||||
var jobs = department.Roles;
|
||||
string proto;
|
||||
|
||||
// Check all jobs' playtime
|
||||
foreach (var other in jobs)
|
||||
{
|
||||
// The schema is stored on the Job role but we want to explode if the timer isn't found anyway.
|
||||
proto = prototypes.Index<JobPrototype>(other).PlayTimeTracker;
|
||||
|
||||
playTimes.TryGetValue(proto, out var otherTime);
|
||||
playtime += otherTime;
|
||||
}
|
||||
|
||||
var deptDiff = deptRequirement.Time.TotalMinutes - playtime.TotalMinutes;
|
||||
|
||||
if (!deptRequirement.Inverted)
|
||||
{
|
||||
if (deptDiff <= 0)
|
||||
return true;
|
||||
|
||||
reason = FormattedMessage.FromMarkup(Loc.GetString(
|
||||
"role-timer-department-insufficient",
|
||||
("time", Math.Ceiling(deptDiff)),
|
||||
("department", Loc.GetString(deptRequirement.Department)),
|
||||
("departmentColor", department.Color.ToHex())));
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (deptDiff <= 0)
|
||||
{
|
||||
reason = FormattedMessage.FromMarkup(Loc.GetString(
|
||||
"role-timer-department-too-high",
|
||||
("time", -deptDiff),
|
||||
("department", Loc.GetString(deptRequirement.Department)),
|
||||
("departmentColor", department.Color.ToHex())));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case OverallPlaytimeRequirement overallRequirement:
|
||||
var overallTime = playTimes.GetValueOrDefault(PlayTimeTrackingShared.TrackerOverall);
|
||||
var overallDiff = overallRequirement.Time.TotalMinutes - overallTime.TotalMinutes;
|
||||
|
||||
if (!overallRequirement.Inverted)
|
||||
{
|
||||
if (overallDiff <= 0 || overallTime >= overallRequirement.Time)
|
||||
return true;
|
||||
|
||||
reason = FormattedMessage.FromMarkup(Loc.GetString(
|
||||
"role-timer-overall-insufficient",
|
||||
("time", Math.Ceiling(overallDiff))));
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (overallDiff <= 0 || overallTime >= overallRequirement.Time)
|
||||
{
|
||||
reason = FormattedMessage.FromMarkup(Loc.GetString("role-timer-overall-too-high", ("time", -overallDiff)));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case RoleTimeRequirement roleRequirement:
|
||||
proto = roleRequirement.Role;
|
||||
|
||||
playTimes.TryGetValue(proto, out var roleTime);
|
||||
var roleDiff = roleRequirement.Time.TotalMinutes - roleTime.TotalMinutes;
|
||||
var departmentColor = Color.Yellow;
|
||||
|
||||
if (entManager.EntitySysManager.TryGetEntitySystem(out SharedJobSystem? jobSystem))
|
||||
{
|
||||
var jobProto = jobSystem.GetJobPrototype(proto);
|
||||
|
||||
if (jobSystem.TryGetDepartment(jobProto, out var departmentProto))
|
||||
departmentColor = departmentProto.Color;
|
||||
}
|
||||
|
||||
if (!roleRequirement.Inverted)
|
||||
{
|
||||
if (roleDiff <= 0)
|
||||
return true;
|
||||
|
||||
reason = FormattedMessage.FromMarkup(Loc.GetString(
|
||||
"role-timer-role-insufficient",
|
||||
("time", Math.Ceiling(roleDiff)),
|
||||
("job", Loc.GetString(proto)),
|
||||
("departmentColor", departmentColor.ToHex())));
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (roleDiff <= 0)
|
||||
{
|
||||
reason = FormattedMessage.FromMarkup(Loc.GetString(
|
||||
"role-timer-role-too-high",
|
||||
("time", -roleDiff),
|
||||
("job", Loc.GetString(proto)),
|
||||
("departmentColor", departmentColor.ToHex())));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
if (!requirement.Check(entManager, protoManager, profile, playTimes, out reason))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Abstract class for playtime and other requirements for role gates.
|
||||
/// </summary>
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
[Serializable, NetSerializable]
|
||||
public abstract partial class JobRequirement
|
||||
{
|
||||
[DataField]
|
||||
public bool Inverted;
|
||||
|
||||
public abstract bool Check(
|
||||
IEntityManager entManager,
|
||||
IPrototypeManager protoManager,
|
||||
HumanoidCharacterProfile? profile,
|
||||
IReadOnlyDictionary<string, TimeSpan> playTimes,
|
||||
[NotNullWhen(false)] out FormattedMessage? reason);
|
||||
}
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Ghost.Roles;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -15,14 +18,30 @@ public abstract class SharedRoleSystem : EntitySystem
|
||||
[Dependency] private readonly IPrototypeManager _prototypes = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedMindSystem _minds = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
|
||||
// TODO please lord make role entities
|
||||
private readonly HashSet<Type> _antagTypes = new();
|
||||
|
||||
private JobRequirementOverridePrototype? _requirementOverride;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
// TODO make roles entities
|
||||
SubscribeLocalEvent<JobComponent, MindGetAllRolesEvent>(OnJobGetAllRoles);
|
||||
Subs.CVar(_cfg, CCVars.GameRoleTimerOverride, SetRequirementOverride, true);
|
||||
}
|
||||
|
||||
private void SetRequirementOverride(string value)
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
_requirementOverride = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_prototypes.TryIndex(value, out _requirementOverride ))
|
||||
Log.Error($"Unknown JobRequirementOverridePrototype: {value}");
|
||||
}
|
||||
|
||||
private void OnJobGetAllRoles(EntityUid uid, JobComponent component, ref MindGetAllRolesEvent args)
|
||||
@@ -186,4 +205,36 @@ public abstract class SharedRoleSystem : EntitySystem
|
||||
if (Resolve(mindId, ref mind) && mind.Session != null)
|
||||
_audio.PlayGlobal(sound, mind.Session);
|
||||
}
|
||||
|
||||
public HashSet<JobRequirement>? GetJobRequirement(JobPrototype job)
|
||||
{
|
||||
if (_requirementOverride != null && _requirementOverride.Jobs.TryGetValue(job.ID, out var req))
|
||||
return req;
|
||||
|
||||
return job.Requirements;
|
||||
}
|
||||
|
||||
public HashSet<JobRequirement>? GetJobRequirement(ProtoId<JobPrototype> job)
|
||||
{
|
||||
if (_requirementOverride != null && _requirementOverride.Jobs.TryGetValue(job, out var req))
|
||||
return req;
|
||||
|
||||
return _prototypes.Index(job).Requirements;
|
||||
}
|
||||
|
||||
public HashSet<JobRequirement>? GetAntagRequirement(ProtoId<AntagPrototype> antag)
|
||||
{
|
||||
if (_requirementOverride != null && _requirementOverride.Antags.TryGetValue(antag, out var req))
|
||||
return req;
|
||||
|
||||
return _prototypes.Index(antag).Requirements;
|
||||
}
|
||||
|
||||
public HashSet<JobRequirement>? GetAntagRequirement(AntagPrototype antag)
|
||||
{
|
||||
if (_requirementOverride != null && _requirementOverride.Antags.TryGetValue(antag.ID, out var req))
|
||||
return req;
|
||||
|
||||
return antag.Requirements;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user