JobRequiremet refactor (#579)
* JobRequirement refactor (#30347) * refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool! * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * - fix: Errors. * - add: Add stuff. * - fix: Formatted message fix. * - add: Another requirement. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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Content.Shared/Roles/JobRequirementOverridePrototype.cs
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Content.Shared/Roles/JobRequirementOverridePrototype.cs
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Collection of job, antag, and ghost-role job requirements for per-server requirement overrides.
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/// </summary>
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[Prototype]
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public sealed partial class JobRequirementOverridePrototype : IPrototype
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{
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[ViewVariables]
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[IdDataField]
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public string ID { get; private set; } = default!;
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[DataField]
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public Dictionary<ProtoId<JobPrototype>, HashSet<JobRequirement>> Jobs = new ();
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[DataField]
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public Dictionary<ProtoId<AntagPrototype>, HashSet<JobRequirement>> Antags = new ();
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}
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