Flashes, Expendablelights, and spray bottles will mark as trash when used up (#10430)
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@@ -10,6 +10,7 @@ using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Tag;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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@@ -26,6 +27,7 @@ namespace Content.Server.Flash
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly MetaDataSystem _metaSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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public override void Initialize()
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{
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@@ -76,7 +78,7 @@ namespace Content.Server.Flash
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Flash(e, args.User, uid, comp.FlashDuration, comp.SlowTo);
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}
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}
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private void OnFlashUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args)
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{
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if (args.Handled || !UseFlash(comp, args.User))
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@@ -97,6 +99,8 @@ namespace Content.Server.Flash
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if (--comp.Uses == 0)
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{
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sprite.LayerSetState(0, "burnt");
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_tagSystem.AddTag(comp.Owner, "Trash");
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comp.Owner.PopupMessage(user, Loc.GetString("flash-component-becomes-empty"));
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}
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else if (!comp.Flashing)
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@@ -4,6 +4,7 @@ using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Light.Component;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -17,6 +18,7 @@ namespace Content.Server.Light.EntitySystems
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{
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly ClothingSystem _clothing = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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public override void Initialize()
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{
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@@ -60,6 +62,8 @@ namespace Content.Server.Light.EntitySystems
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meta.EntityName = Loc.GetString(component.SpentName);
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meta.EntityDescription = Loc.GetString(component.SpentDesc);
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_tagSystem.AddTag(component.Owner, "Trash");
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UpdateSpriteAndSounds(component);
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UpdateVisualizer(component);
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