Space cleaner buffs (#15779)
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@@ -63,7 +63,7 @@ namespace Content.Server.Chemistry.EntitySystems
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_physics.SetLinearDamping(physics, 0f);
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_physics.SetAngularDamping(physics, 0f);
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_throwing.TryThrow(vapor.Owner, dir * speed, speed, user: user, pushbackRatio: 50f);
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_throwing.TryThrow(vapor.Owner, dir, speed, user: user, pushbackRatio: 50f);
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var distance = (target.Position - vaporXform.WorldPosition).Length;
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var time = (distance / physics.LinearVelocity.Length);
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@@ -0,0 +1,55 @@
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using Content.Server.Decals;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Decals;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Chemistry.TileReactions;
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/// <summary>
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/// Purges all cleanable decals on a tile.
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/// </summary>
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[DataDefinition]
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public sealed class CleanDecalsReaction : ITileReaction
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{
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/// <summary>
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/// For every cleaned decal we lose this much reagent.
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/// </summary>
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[DataField("cleanCost")]
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public FixedPoint2 CleanCost { get; private set; } = FixedPoint2.New(0.25f);
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public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (reactVolume <= CleanCost ||
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!entMan.TryGetComponent<MapGridComponent>(tile.GridUid, out var grid) ||
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!entMan.TryGetComponent<DecalGridComponent>(tile.GridUid, out var decalGrid))
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{
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return FixedPoint2.Zero;
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}
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var lookupSystem = entMan.System<EntityLookupSystem>();
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var decalSystem = entMan.System<DecalSystem>();
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// Very generous hitbox.
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var decals = decalSystem
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.GetDecalsIntersecting(tile.GridUid, lookupSystem.GetLocalBounds(tile, grid.TileSize).Enlarged(0.5f).Translated(new Vector2(-0.5f, -0.5f)));
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var amount = FixedPoint2.Zero;
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foreach (var decal in decals)
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{
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if (!decal.Decal.Cleanable)
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continue;
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decalSystem.RemoveDecal(tile.GridUid, decal.Index, decalGrid);
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amount += CleanCost;
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if (amount > reactVolume)
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break;
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}
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return amount;
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}
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}
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@@ -1,50 +1,64 @@
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using System.Linq;
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using Content.Server.Cleanable;
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using Content.Server.Decals;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Chemistry.TileReactions
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namespace Content.Server.Chemistry.TileReactions;
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/// <summary>
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/// Turns all of the reagents on a puddle into water.
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/// </summary>
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[DataDefinition]
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public sealed class CleanTileReaction : ITileReaction
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{
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[DataDefinition]
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public sealed class CleanTileReaction : ITileReaction
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/// <summary>
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/// How much it costs to clean 1 unit of reagent.
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/// </summary>
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/// <remarks>
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/// In terms of space cleaner can clean 1 average puddle per 5 units.
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/// </remarks>
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[DataField("cleanCost")]
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public float CleanAmountMultiplier { get; private set; } = 0.25f;
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/// <summary>
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/// What reagent to replace the tile conents with.
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/// </summary>
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[DataField("reagent", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string ReplacementReagent = "Water";
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FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
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{
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/// <summary>
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/// Multiplier used in CleanTileReaction.
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/// 1 (default) means normal consumption rate of the cleaning reagent.
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/// 0 means no consumption of the cleaning reagent, i.e. the reagent is inexhaustible.
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/// </summary>
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[DataField("cleanAmountMultiplier")]
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public float CleanAmountMultiplier { get; private set; } = 1.0f;
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var entMan = IoCManager.Resolve<IEntityManager>();
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var entities = entMan.System<EntityLookupSystem>().GetEntitiesIntersecting(tile).ToArray();
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var puddleQuery = entMan.GetEntityQuery<PuddleComponent>();
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var solutionContainerSystem = entMan.System<SolutionContainerSystem>();
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// Multiply as the amount we can actually purge is higher than the react amount.
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var purgeAmount = reactVolume / CleanAmountMultiplier;
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FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
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foreach (var entity in entities)
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{
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var entities = EntitySystem.Get<EntityLookupSystem>().GetEntitiesIntersecting(tile).ToArray();
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var amount = FixedPoint2.Zero;
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var entMan = IoCManager.Resolve<IEntityManager>();
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foreach (var entity in entities)
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if (!puddleQuery.TryGetComponent(entity, out var puddle) ||
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!solutionContainerSystem.TryGetSolution(entity, puddle.SolutionName, out var puddleSolution))
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{
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if (entMan.TryGetComponent(entity, out CleanableComponent? cleanable))
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{
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var next = amount + (cleanable.CleanAmount * CleanAmountMultiplier);
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// Nothing left?
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if (reactVolume < next)
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break;
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amount = next;
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entMan.QueueDeleteEntity(entity);
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}
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continue;
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}
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var decalSystem = EntitySystem.Get<DecalSystem>();
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foreach (var (uid, _) in decalSystem.GetDecalsInRange(tile.GridUid, tile.GridIndices+new Vector2(0.5f, 0.5f), validDelegate: x => x.Cleanable))
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{
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decalSystem.RemoveDecal(tile.GridUid, uid);
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}
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var purgeable =
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solutionContainerSystem.SplitSolutionWithout(entity, puddleSolution, purgeAmount, ReplacementReagent, reagent.ID);
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return amount;
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purgeAmount -= purgeable.Volume;
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solutionContainerSystem.TryAddSolution(entity, puddleSolution, new Solution(ReplacementReagent, purgeable.Volume));
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if (purgeable.Volume <= FixedPoint2.Zero)
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break;
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}
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return (reactVolume / CleanAmountMultiplier - purgeAmount) * CleanAmountMultiplier;
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}
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}
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