Revert "Electric anomaly rework" (#23546)

Revert "Electric anomaly rework (#23173)"

This reverts commit 05ee6eb308.
This commit is contained in:
Emisse
2024-01-04 17:35:24 -07:00
committed by GitHub
parent 7947b4e599
commit 9acbe38e53
3 changed files with 39 additions and 32 deletions

View File

@@ -1,8 +1,10 @@
using Content.Server.Electrocution;
using Content.Server.Electrocution;
using Content.Server.Emp;
using Content.Server.Lightning;
using Content.Server.Power.Components;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.StatusEffect;
using Robust.Shared.Random;
using Robust.Shared.Timing;
@@ -12,7 +14,6 @@ namespace Content.Server.Anomaly.Effects;
public sealed class ElectricityAnomalySystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly LightningSystem _lightning = default!;
[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
@@ -26,21 +27,38 @@ public sealed class ElectricityAnomalySystem : EntitySystem
SubscribeLocalEvent<ElectricityAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
}
private void OnPulse(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalyPulseEvent args)
private void OnPulse(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalyPulseEvent args)
{
var range = anomaly.Comp.MaxElectrocuteRange * args.Stability;
int boltCount = (int)MathF.Floor(MathHelper.Lerp((float)anomaly.Comp.MinBoltCount, (float)anomaly.Comp.MaxBoltCount, args.Severity));
_lightning.ShootRandomLightnings(anomaly, range, boltCount);
var range = component.MaxElectrocuteRange * args.Stability;
var xform = Transform(uid);
foreach (var (ent, comp) in _lookup.GetEntitiesInRange<MobStateComponent>(xform.MapPosition, range))
{
_lightning.ShootLightning(uid, ent);
}
}
private void OnSupercritical(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalySupercriticalEvent args)
private void OnSupercritical(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
var range = anomaly.Comp.MaxElectrocuteRange * 3;
var poweredQuery = GetEntityQuery<ApcPowerReceiverComponent>();
var mobQuery = GetEntityQuery<MobThresholdsComponent>();
var validEnts = new HashSet<EntityUid>();
foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MaxElectrocuteRange * 2))
{
if (mobQuery.HasComponent(ent))
validEnts.Add(ent);
_emp.EmpPulse(_transform.GetMapCoordinates(anomaly), range, anomaly.Comp.EmpEnergyConsumption, anomaly.Comp.EmpDisabledDuration);
_lightning.ShootRandomLightnings(anomaly, range, anomaly.Comp.MaxBoltCount * 3, arcDepth: 3);
if (_random.Prob(0.01f) && poweredQuery.HasComponent(ent))
validEnts.Add(ent);
}
// goodbye, sweet perf
foreach (var ent in validEnts)
{
_lightning.ShootLightning(uid, ent);
}
var empRange = component.MaxElectrocuteRange * 3;
_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption, component.EmpDisabledDuration);
}
public override void Update(float frameTime)