Device link visualizer (#11054)
* shuffles devicelist to shared, adds an overlay for devicelist * adds space property to overlay * moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist * dirties components upon change, adds networkedcomponent to sharednetworkconfigurator * state handlers for networked components * whoops * lots of shuffling, renaming, and access changes * randomizes color for every new entity added to the overlay * adds a client-side action to clear all network overlays if they're active * clones action (oops) * localization, adds a command for clearing network link overlays (in case the action disappears) * moves the entity manager up into the bui fields * makes that a dependency * attempts to just directly get the color from the dict when drawing, now * fixes up a few comments * adds dirty on init to devicelistcomponent * hacky solution related to mapping with a networkconfigurator * more stricter bound on that hacky solution * just checks if the life stage is initialized instead of if the entity was initialized * moves getalldevices to shared * readds linq import * tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay * some reorganization
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@@ -1,28 +0,0 @@
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using Content.Server.DeviceNetwork.Systems;
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namespace Content.Server.DeviceNetwork.Components;
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[RegisterComponent]
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[Access(typeof(DeviceListSystem))]
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public sealed class DeviceListComponent : Component
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{
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/// <summary>
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/// The list of devices can or can't connect to, depending on the <see cref="IsAllowList"/> field.
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/// </summary>
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[DataField("devices")]
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public HashSet<EntityUid> Devices = new();
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/// <summary>
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/// Whether the device list is used as an allow or deny list
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("isAllowList")]
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public bool IsAllowList = true;
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/// <summary>
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/// Whether this device list also handles incoming device net packets
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("handleIncoming")]
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public bool HandleIncomingPackets = false;
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}
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@@ -1,24 +0,0 @@
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using Content.Server.DeviceNetwork.Systems;
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using Robust.Shared.Audio;
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namespace Content.Server.DeviceNetwork.Components;
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[RegisterComponent]
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[Access(typeof(NetworkConfiguratorSystem))]
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public sealed class NetworkConfiguratorComponent : Component
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{
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/// <summary>
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/// The list of devices stored in the configurator-
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/// </summary>
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[DataField("devices")]
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public Dictionary<string, EntityUid> Devices = new();
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/// <summary>
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/// The entity containing a <see cref="DeviceListComponent"/> this configurator is currently interacting with
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/// </summary>
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[DataField("activeDeviceList")]
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public EntityUid? ActiveDeviceList = null;
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[DataField("soundNoAccess")]
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public SoundSpecifier SoundNoAccess = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
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}
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