Device link visualizer (#11054)

* shuffles devicelist to shared, adds an overlay for devicelist

* adds space property to overlay

* moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist

* dirties components upon change, adds networkedcomponent to sharednetworkconfigurator

* state handlers for networked components

* whoops

* lots of shuffling, renaming, and access changes

* randomizes color for every new entity added to the overlay

* adds a client-side action to clear all network overlays if they're active

* clones action (oops)

* localization, adds a command for clearing network link overlays (in case the action disappears)

* moves the entity manager up into the bui fields

* makes that a dependency

* attempts to just directly get the color from the dict when drawing, now

* fixes up a few comments

* adds dirty on init to devicelistcomponent

* hacky solution related to mapping with a networkconfigurator

* more stricter bound on that hacky solution

* just checks if the life stage is initialized instead of if the entity was initialized

* moves getalldevices to shared

* readds linq import

* tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay

* some reorganization
This commit is contained in:
Flipp Syder
2022-09-05 17:55:44 -07:00
committed by GitHub
parent 6301ac5147
commit 9ace52a6c1
16 changed files with 454 additions and 55 deletions

View File

@@ -1,12 +1,13 @@
using System.Linq;
using Content.Server.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork;
using Content.Shared.Interaction;
using JetBrains.Annotations;
namespace Content.Server.DeviceNetwork.Systems;
[UsedImplicitly]
public sealed class DeviceListSystem : EntitySystem
public sealed class DeviceListSystem : SharedDeviceListSystem
{
public override void Initialize()
{
@@ -15,23 +16,6 @@ public sealed class DeviceListSystem : EntitySystem
SubscribeLocalEvent<DeviceListComponent, BeforePacketSentEvent>(OnBeforePacketSent);
}
/// <summary>
/// Replaces or merges the current device list with the given one
/// </summary>
public void UpdateDeviceList(EntityUid uid, IEnumerable<EntityUid> devices, bool merge = false, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return;
if (!merge)
deviceList.Devices.Clear();
var devicesList = devices.ToList();
deviceList.Devices.UnionWith(devicesList);
RaiseLocalEvent(uid, new DeviceListUpdateEvent(devicesList));
}
/// <summary>
/// Gets the given device list as a dictionary
/// </summary>
@@ -54,16 +38,6 @@ public sealed class DeviceListSystem : EntitySystem
return devices;
}
/// <summary>
/// Toggles the given device lists connection visualisation on and off.
/// TODO: Implement an overlay that draws a line between the given entity and the entities in the device list
/// </summary>
public void ToggleVisualization(EntityUid uid, bool ensureOff = false, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return;
}
/// <summary>
/// Filters the broadcasts recipient list against the device list as either an allow or deny list depending on the components IsAllowList field
/// </summary>
@@ -95,13 +69,3 @@ public sealed class DeviceListSystem : EntitySystem
args.Cancel();
}
}
public sealed class DeviceListUpdateEvent : EntityEventArgs
{
public DeviceListUpdateEvent(List<EntityUid> devices)
{
Devices = devices;
}
public List<EntityUid> Devices { get; }
}