Renames phoron to plasma everywhere in the codebase and replaces sprites. (#3110)

This commit is contained in:
Vera Aguilera Puerto
2021-02-09 19:05:19 +01:00
committed by GitHub
parent 2d06990ee3
commit 9b1142973e
75 changed files with 154 additions and 129 deletions

View File

@@ -225,7 +225,7 @@ namespace Content.Server.GameObjects.Components.Atmos
case "chem.WeldingFuel":
case "chem.Thermite":
case "chem.Phoron":
case "chem.Plasma":
case "chem.Ethanol":
AdjustFireStacks(volume.Float() / 10f);
return volume;

View File

@@ -96,7 +96,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Filters
base.ExposeData(serializer);
serializer.DataField(ref _volumeFilterRate, "startingVolumePumpRate", 0);
serializer.DataField(ref _maxVolumeFilterRate, "maxVolumePumpRate", 100);
serializer.DataField(ref _gasToFilter, "gasToFilter", Gas.Phoron);
serializer.DataField(ref _gasToFilter, "gasToFilter", Gas.Plasma);
serializer.DataField(ref _initialInletDirection, "inletDirection", PipeDirection.None);
serializer.DataField(ref _initialFilterOutletDirection, "filterOutletDirection", PipeDirection.None);
serializer.DataField(ref _initialOutletDirection, "outletDirection", PipeDirection.None);