Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

View File

@@ -9,10 +9,12 @@ using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.State;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.ResourceManagement.ResourceTypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -24,7 +26,7 @@ public sealed partial class ContentAudioSystem
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IResourceCache _resource = default!;
[Dependency] private readonly IClientResourceCache _resource = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IStateManager _state = default!;
[Dependency] private readonly RulesSystem _rules = default!;
@@ -39,7 +41,7 @@ public sealed partial class ContentAudioSystem
// Don't need to worry about this being serializable or pauseable as it doesn't affect the sim.
private TimeSpan _nextAudio;
private AudioSystem.PlayingStream? _ambientMusicStream;
private EntityUid? _ambientMusicStream;
private AmbientMusicPrototype? _musicProto;
/// <summary>
@@ -83,7 +85,7 @@ public sealed partial class ContentAudioSystem
if (_ambientMusicStream != null && _musicProto != null)
{
_ambientMusicStream.Volume = _musicProto.Sound.Params.Volume + _volumeSlider;
_audio.SetVolume(_ambientMusicStream, _musicProto.Sound.Params.Volume + _volumeSlider);
}
}
@@ -92,7 +94,7 @@ public sealed partial class ContentAudioSystem
_configManager.UnsubValueChanged(CCVars.AmbientMusicVolume, AmbienceCVarChanged);
_proto.PrototypesReloaded -= OnProtoReload;
_state.OnStateChanged -= OnStateChange;
_ambientMusicStream?.Stop();
_ambientMusicStream = _audio.Stop(_ambientMusicStream);
}
private void OnProtoReload(PrototypesReloadedEventArgs obj)
@@ -129,8 +131,7 @@ public sealed partial class ContentAudioSystem
private void OnRoundEndMessage(RoundEndMessageEvent ev)
{
// If scoreboard shows then just stop the music
_ambientMusicStream?.Stop();
_ambientMusicStream = null;
_ambientMusicStream = _audio.Stop(_ambientMusicStream);
_nextAudio = TimeSpan.FromMinutes(3);
}
@@ -170,7 +171,7 @@ public sealed partial class ContentAudioSystem
return;
}
var isDone = _ambientMusicStream?.Done;
var isDone = !Exists(_ambientMusicStream);
if (_interruptable)
{
@@ -178,7 +179,7 @@ public sealed partial class ContentAudioSystem
if (player == null || _musicProto == null || !_rules.IsTrue(player.Value, _proto.Index<RulesPrototype>(_musicProto.Rules)))
{
FadeOut(_ambientMusicStream, AmbientMusicFadeTime);
FadeOut(_ambientMusicStream, duration: AmbientMusicFadeTime);
_musicProto = null;
_interruptable = false;
isDone = true;
@@ -221,14 +222,11 @@ public sealed partial class ContentAudioSystem
false,
AudioParams.Default.WithVolume(_musicProto.Sound.Params.Volume + _volumeSlider));
if (strim != null)
{
_ambientMusicStream = (AudioSystem.PlayingStream) strim;
_ambientMusicStream = strim.Value.Entity;
if (_musicProto.FadeIn)
{
FadeIn(_ambientMusicStream, AmbientMusicFadeTime);
}
if (_musicProto.FadeIn)
{
FadeIn(_ambientMusicStream, strim.Value.Component, AmbientMusicFadeTime);
}
// Refresh the list