Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

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@@ -1,6 +1,7 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceLinking.Components.Overload;
using Content.Server.DeviceLinking.Events;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;

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@@ -5,7 +5,9 @@ using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Tools;
using Content.Shared.Popups;
using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
using Content.Shared.Tools.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
namespace Content.Server.DeviceLinking.Systems;

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@@ -2,6 +2,7 @@ using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceNetwork;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
namespace Content.Server.DeviceLinking.Systems;

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@@ -4,6 +4,8 @@ using Content.Shared.Access.Systems;
using Content.Shared.MachineLinking;
using Content.Shared.TextScreen;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Server.DeviceLinking.Systems;