Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

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@@ -50,11 +50,11 @@ public sealed partial class ExplosionSystem : EntitySystem
comp.Intensity = iterationIntensity;
comp.SpaceMatrix = spaceMatrix;
comp.SpaceTileSize = spaceData?.TileSize ?? DefaultTileSize;
Dirty(comp);
Dirty(explosionEntity, comp);
// Light, sound & visuals may extend well beyond normal PVS range. In principle, this should probably still be
// restricted to something like the same map, but whatever.
_pvsSys.AddGlobalOverride(explosionEntity);
_pvsSys.AddGlobalOverride(GetNetEntity(explosionEntity));
var appearance = AddComp<AppearanceComponent>(explosionEntity);
_appearance.SetData(explosionEntity, ExplosionAppearanceData.Progress, 1, appearance);

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@@ -20,6 +20,7 @@ using Content.Shared.Throwing;
using Robust.Server.GameStates;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
@@ -48,6 +49,7 @@ public sealed partial class ExplosionSystem : EntitySystem
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly PvsOverrideSystem _pvsSys = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
private EntityQuery<TransformComponent> _transformQuery;
@@ -334,7 +336,7 @@ public sealed partial class ExplosionSystem : EntitySystem
// play sound.
var audioRange = iterationIntensity.Count * 5;
var filter = Filter.Pvs(epicenter).AddInRange(epicenter, audioRange);
SoundSystem.Play(type.Sound.GetSound(), filter, mapEntityCoords, _audioParams);
_audio.PlayStatic(type.Sound.GetSound(), filter, mapEntityCoords, true, _audioParams);
return new Explosion(this,
type,

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@@ -24,6 +24,7 @@ using Robust.Shared.Physics.Systems;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Explosion.EntitySystems
{