Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

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@@ -9,6 +9,9 @@ using Content.Shared.Temperature;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Light.EntitySystems

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@@ -9,6 +9,10 @@ using Content.Shared.Light.Components;
using Content.Shared.Rounding;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;

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@@ -4,6 +4,7 @@ using Content.Shared.Light.Components;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems
@@ -11,6 +12,7 @@ namespace Content.Server.Light.EntitySystems
public sealed class LightBulbSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
@@ -68,7 +70,7 @@ namespace Content.Server.Light.EntitySystems
if (!Resolve(uid, ref bulb))
return;
SoundSystem.Play(bulb.BreakSound.GetSound(), Filter.Pvs(uid), uid);
_audio.PlayPvs(bulb.BreakSound, uid);
}
private void UpdateAppearance(EntityUid uid, LightBulbComponent? bulb = null,

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@@ -6,6 +6,8 @@ using Content.Shared.Light.Components;
using Content.Shared.Popups;
using Content.Shared.Storage;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
namespace Content.Server.Light.EntitySystems;

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@@ -7,6 +7,7 @@ using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems
@@ -15,6 +16,7 @@ namespace Content.Server.Light.EntitySystems
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedPointLightSystem _lights = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
@@ -79,8 +81,7 @@ namespace Content.Server.Light.EntitySystems
var component = matchstick.Comp;
// Play Sound
SoundSystem.Play(component.IgniteSound.GetSound(), Filter.Pvs(matchstick),
matchstick, AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
_audio.PlayPvs(component.IgniteSound, matchstick, AudioParams.Default.WithVariation(0.125f).WithVolume(-0.125f));
// Change state
SetState(matchstick, component, SmokableState.Lit);

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@@ -23,6 +23,12 @@ using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Content.Shared.DoAfter;
using Content.Server.Emp;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
using Content.Shared.Inventory;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Light.EntitySystems
{
@@ -130,7 +136,7 @@ namespace Content.Server.Light.EntitySystems
if (damage != null)
_adminLogger.Add(LogType.Damaged, $"{ToPrettyString(args.User):user} burned their hand on {ToPrettyString(args.Target):target} and received {damage.Total:damage} damage");
_audio.Play(light.BurnHandSound, Filter.Pvs(uid), uid, true);
_audio.PlayEntity(light.BurnHandSound, Filter.Pvs(uid), uid, true);
args.Handled = true;
return;
@@ -281,7 +287,7 @@ namespace Content.Server.Light.EntitySystems
if (time > light.LastThunk + ThunkDelay)
{
light.LastThunk = time;
_audio.Play(light.TurnOnSound, Filter.Pvs(uid), uid, true, AudioParams.Default.WithVolume(-10f));
_audio.PlayEntity(light.TurnOnSound, Filter.Pvs(uid), uid, true, AudioParams.Default.WithVolume(-10f));
}
}
else

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@@ -7,6 +7,8 @@ using Content.Shared.Light.Components;
using Content.Shared.Mind.Components;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;