Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Popups;
using Content.Shared.DoAfter;
using Content.Shared.Power.Generator;
using Content.Shared.Verbs;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Random;
@@ -97,7 +98,7 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
var clogged = _generator.GetIsClogged(uid);
var sound = empty ? component.StartSoundEmpty : component.StartSound;
_audio.Play(sound, Filter.Pvs(uid), uid, true);
_audio.PlayEntity(sound, Filter.Pvs(uid), uid, true);
if (!clogged && !empty && _random.Prob(component.StartChance))
{

View File

@@ -6,8 +6,7 @@ using Content.Server.Power.Nodes;
using Content.Shared.Power.Generator;
using Content.Shared.Timing;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Utility;
namespace Content.Server.Power.Generator;
@@ -20,9 +19,9 @@ namespace Content.Server.Power.Generator;
/// <seealso cref="GeneratorSystem"/>
public sealed class PowerSwitchableSystem : SharedPowerSwitchableSystem
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
public override void Initialize()