Content audio (#20862)
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@@ -153,7 +153,7 @@ public sealed partial class SalvageSystem
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else if (comp.Stage < ExpeditionStage.MusicCountdown && remaining < TimeSpan.FromMinutes(2))
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{
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// TODO: Some way to play audio attached to a map for players.
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comp.Stream = _audio.PlayGlobal(comp.Sound, Filter.BroadcastMap(Comp<MapComponent>(uid).MapId), true);
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comp.Stream = _audio.PlayGlobal(comp.Sound, Filter.BroadcastMap(Comp<MapComponent>(uid).MapId), true).Value.Entity;
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comp.Stage = ExpeditionStage.MusicCountdown;
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Dirty(uid, comp);
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Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(2).Minutes)));
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