Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

View File

@@ -153,7 +153,7 @@ public sealed partial class SalvageSystem
else if (comp.Stage < ExpeditionStage.MusicCountdown && remaining < TimeSpan.FromMinutes(2))
{
// TODO: Some way to play audio attached to a map for players.
comp.Stream = _audio.PlayGlobal(comp.Sound, Filter.BroadcastMap(Comp<MapComponent>(uid).MapId), true);
comp.Stream = _audio.PlayGlobal(comp.Sound, Filter.BroadcastMap(Comp<MapComponent>(uid).MapId), true).Value.Entity;
comp.Stage = ExpeditionStage.MusicCountdown;
Dirty(uid, comp);
Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(2).Minutes)));