Content audio (#20862)
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@@ -19,7 +19,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
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ambience.Enabled = value;
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QueueUpdate(uid, ambience);
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Dirty(ambience);
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Dirty(uid, ambience);
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}
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public virtual void SetRange(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
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@@ -29,7 +29,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
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ambience.Range = value;
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QueueUpdate(uid, ambience);
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Dirty(ambience);
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Dirty(uid, ambience);
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}
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protected virtual void QueueUpdate(EntityUid uid, AmbientSoundComponent ambience)
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@@ -43,7 +43,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
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return;
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ambience.Volume = value;
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Dirty(ambience);
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Dirty(uid, ambience);
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}
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public virtual void SetSound(EntityUid uid, SoundSpecifier sound, AmbientSoundComponent? ambience = null)
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@@ -53,7 +53,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
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ambience.Sound = sound;
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QueueUpdate(uid, ambience);
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Dirty(ambience);
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Dirty(uid, ambience);
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}
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private void HandleCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentHandleState args)
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@@ -1,10 +1,12 @@
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using Content.Shared.Physics;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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namespace Content.Shared.Audio;
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public abstract class SharedContentAudioSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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/// <summary>
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/// Standard variation to use for sounds.
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@@ -14,6 +16,6 @@ public abstract class SharedContentAudioSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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_audio.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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Audio.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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}
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}
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