Content audio (#20862)
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@@ -1,6 +1,7 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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namespace Content.Shared.Blocking;
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@@ -51,7 +52,7 @@ public sealed partial class BlockingSystem
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if (blocking.IsBlocking)
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{
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_audio.PlayPvs(blocking.BlockSound, uid, AudioParams.Default.WithVariation(0.2f));
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_audio.PlayPvs(blocking.BlockSound, uid);
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}
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}
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}
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@@ -57,8 +57,11 @@ public sealed partial class BlockingComponent : Component
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/// <summary>
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/// The sound to be played when you get hit while actively blocking
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/// </summary>
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[DataField("blockSound")]
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public SoundSpecifier BlockSound = new SoundPathSpecifier("/Audio/Weapons/block_metal1.ogg");
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[DataField("blockSound")] public SoundSpecifier BlockSound =
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new SoundPathSpecifier("/Audio/Weapons/block_metal1.ogg")
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{
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Params = AudioParams.Default.WithVariation(0.25f)
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};
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/// <summary>
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/// Fraction of original damage shield will take instead of user
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