Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

View File

@@ -10,6 +10,7 @@ using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
@@ -178,7 +179,7 @@ public sealed class FloorTileSystem : EntitySystem
var variant = (byte) (_timing.CurTick.Value % ((ContentTileDefinition) _tileDefinitionManager[tileId]).Variants);
mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId, 0, variant));
_audio.PlayPredicted(placeSound, location, user, AudioHelpers.WithVariation(0.125f, _random));
_audio.PlayPredicted(placeSound, location, user);
}
public bool CanPlaceTile(EntityUid gridUid, MapGridComponent component, [NotNullWhen(false)] out string? reason)