add reflect logs (#17006)
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@@ -206,7 +206,7 @@ public sealed partial class GunSystem : SharedGunSystem
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FireEffects(fromEffect, result.Distance, dir.Normalized.ToAngle(), hitscan, hit);
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var ev = new HitScanReflectAttemptEvent(hitscan.Reflective, dir, false);
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var ev = new HitScanReflectAttemptEvent(user, gunUid, hitscan.Reflective, dir, false);
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RaiseLocalEvent(hit, ref ev);
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if (!ev.Reflected)
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