@@ -56,10 +56,7 @@ internal sealed class BuckleSystem : SharedBuckleSystem
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if (!Appearance.TryGetData<bool>(uid, BuckleVisuals.Buckled, out var buckled, args.Component) ||
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!buckled ||
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args.Sprite == null)
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{
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_rotationVisualizerSystem.SetHorizontalAngle((uid, rotVisuals), rotVisuals.DefaultRotation);
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return;
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}
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// Animate strapping yourself to something at a given angle
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// TODO: Dump this when buckle is better
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