Bugfixes (#512)
* Bullets go through open crates * Bullets don't hit pulled dead bodies * No glued cuffs * Missed reflect aspect mark * vehicles cannot be shot (#18910) Co-authored-by: deltanedas <@deltanedas:kde.org> * Cleanup --------- Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
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@@ -22,6 +22,7 @@ public abstract partial class SharedEntityStorageComponent : Component
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public readonly int MasksToRemove = (int) (
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CollisionGroup.MidImpassable |
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CollisionGroup.HighImpassable |
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CollisionGroup.MobLayer | // WD
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CollisionGroup.LowImpassable);
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/// <summary>
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