Blast doors & shutters (#4822)
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@@ -107,6 +107,12 @@ namespace Content.Server.Doors.Components
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[ViewVariables(VVAccess.ReadWrite)] [DataField("bumpOpen")]
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public bool BumpOpen = true;
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/// <summary>
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/// Whether the door will open when it is activated or clicked.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("clickOpen")]
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public bool ClickOpen = true;
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/// <summary>
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/// Whether the door starts open when it's first loaded from prototype. A door won't start open if its prototype is also welded shut.
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/// Handled in Startup().
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@@ -164,6 +170,12 @@ namespace Content.Server.Doors.Components
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[DataField("denySound")]
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public SoundSpecifier? DenySound;
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/// <summary>
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/// Should this door automatically close if its been open for too long?
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/// </summary>
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[DataField("autoClose")]
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public bool AutoClose;
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/// <summary>
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/// Default time that the door should take to pry open.
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/// </summary>
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@@ -238,6 +250,9 @@ namespace Content.Server.Doors.Components
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!ClickOpen)
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return;
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DoorClickShouldActivateEvent ev = new DoorClickShouldActivateEvent(eventArgs);
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
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if (ev.Handled)
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@@ -255,9 +270,15 @@ namespace Content.Server.Doors.Components
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#region Opening
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public void TryOpen(IEntity user)
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public void TryOpen(IEntity? user=null)
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{
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if (CanOpenByEntity(user))
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if (user == null)
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{
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// a machine opened it or something, idk
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Open();
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return;
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}
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else if (CanOpenByEntity(user))
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{
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Open();
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@@ -384,9 +405,9 @@ namespace Content.Server.Doors.Components
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#region Closing
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public void TryClose(IEntity user)
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public void TryClose(IEntity? user=null)
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{
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if (!CanCloseByEntity(user))
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if (user != null && !CanCloseByEntity(user))
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{
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Deny();
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return;
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@@ -610,6 +631,9 @@ namespace Content.Server.Doors.Components
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if (State != DoorState.Open)
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return;
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if (!AutoClose)
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return;
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var autoev = new BeforeDoorAutoCloseEvent();
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, autoev, false);
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if (autoev.Cancelled)
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@@ -0,0 +1,10 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Doors.Components
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{
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[RegisterComponent]
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public class ToggleDoorOnTriggerComponent : Component
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{
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public override string Name => "ToggleDoorOnTrigger";
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}
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}
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